Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 06-21-2006, 05:08 AM
boscorillium
Fire Beetle
 
Join Date: Jun 2006
Posts: 23
Default

The main problem is that I don't actually play EQLive. So anything I work on will either have to have some sort of behavior defined or just be a system level type of fix. I start sorting through some bugs.

I'm still having problems compiling. Complaints about mysys.h or something of the like. This is on a windows box. I'll sort it out unless someone wants to suggest something. This is with Sesmar's distro for building under VC2003.
Reply With Quote
  #2  
Old 06-21-2006, 05:26 AM
sesmar
I built it I will Support it!
 
Join Date: Jun 2005
Location: Michigan
Posts: 214
Default

Make sure that you have followed this guide (Visual Studio 2003 and 2005 Express have similar setup.) and have installed all the proper dependencies.

http://www.eqemulator.net/wiki/wikka...a=DevVSExpress
__________________
Reply With Quote
  #3  
Old 06-21-2006, 07:43 AM
boscorillium
Fire Beetle
 
Join Date: Jun 2006
Posts: 23
Default

Quote:
Originally Posted by sesmar
Make sure that you have followed this guide (Visual Studio 2003 and 2005 Express have similar setup.) and have installed all the proper dependencies.

http://www.eqemulator.net/wiki/wikka...a=DevVSExpress
Yep, that's the guide I followed. The complaint is about mysys_priv.h I believe that is a dependency in mysql.h. I'm at work so that might be a little off. I plan to get those all resolved tonight.
Reply With Quote
  #4  
Old 06-21-2006, 12:05 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

yea, the issue list on the wiki is the best place to go off...

the easiest place to start would prolly be to work on broken spells, since they should be almost completely server side, and require less knowledge about the packet stream and what not. heres a blurb about various broken spell things, likely requires more explanation (post a seperate thread asking questions and hopefully the players in the community will help flesh it out):
Quote:
spells that aren't working and discipline timers. Call of the Hero being the most requested spell to fix. it would let people get to raid groups easier and get back into a fight after a death. the necromancer spell Sacrifice, to create essence emeralds, needs a looking at. the essence emeralds are a required component for some spells and for the Vex Thal key quest. the npc spell feeblemind is causing healing spells to deal direct damage to the player being healed. Lull/Pacify spells would be appreciated if something could be done about the beneficial/detrimental issues. 6 separate timers for the pure melee and hybrid disciplines.
If you are more daring, you could take a look at some of the packet/client related issues. These might be hard with the limited packet logs avaliable, and would prolly require a live account..... AAs in the titanium client is the biggest one (also one of the hardest). Beyond that, there is more hard work to do on facial feature appearance in the client. There is also the group chat bug mentioned above (group leader cannot chat)

also, there is a ton of work to be done on actually implementing AAs (if you have the 6.2 client)

I could go on... most of the "Confirmed small issues" should be manageable though.
Reply With Quote
  #5  
Old 06-21-2006, 03:37 PM
boscorillium
Fire Beetle
 
Join Date: Jun 2006
Posts: 23
Default

Httpdsocket.h not found. I presume /common/socketlib needs to be in the include path?
Reply With Quote
  #6  
Old 06-21-2006, 04:40 PM
rojadruid
Discordant
 
Join Date: May 2005
Location: Smith Falls, Ontario, Canada
Posts: 283
Default

Quote:
Originally Posted by boscorillium
Httpdsocket.h not found. I presume /common/socketlib needs to be in the include path?
Humm thats the same one I get, does adding "/common/socketlib" to the include work?
__________________
Rojadruid

Innoruuk Server [legit]
Server Admin.
Server Status: UP
Reply With Quote
  #7  
Old 06-21-2006, 04:52 PM
boscorillium
Fire Beetle
 
Join Date: Jun 2006
Posts: 23
Default

Quote:
Originally Posted by rojadruid
Humm thats the same one I get, does adding "/common/socketlib" to the include work?
Yeah but if you're like me you'll get a host of other errors once you resolve that one. Complaints about the redefinition of int8, int16, int32 and a few others. Then there will be complaints about Base64 not being a class and also the "decode" identifier not found.

It's a shame really... I'm not sure what the deal is, but I'm slowly going to resolve the problems and if/when I do, I'll be sure to post more information here. It's like pulling teeth to get some people around here to provide details. C'est la vie I suppose.
Reply With Quote
  #8  
Old 06-21-2006, 09:15 PM
sesmar
I built it I will Support it!
 
Join Date: Jun 2005
Location: Michigan
Posts: 214
Default

You need to add "../common/socketlib" to your include path
__________________
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:30 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3