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  #1  
Old 06-23-2006, 11:13 AM
Grundy
Sarnak
 
Join Date: Jun 2006
Posts: 38
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yea you're probably right about the heads for money thing. i didnt think about that. i thought about winning a swamp war and gaining access to a non-playable race's superior merchendice so to stop it from becoming completely imbalanced they only have a limited time to be in their zone before being kicked out. and their items would be more expensive so if one race saved up their money before the swamp war they would have weaker gear than the race that has spent their money and have a greater chance of losing. then when they gain access to more expensive items they wouldnt be able to afford what they wanted and its for a limited time so they wouldnt be able to farm up enough loot before they get kicked out. but if the team that fought without buying gear wins then they have money saved up to buy the expensive gear for a limited time.

i was thinking another idea could be like eq2 workshop tasks, fill out crafting orders for NPCs to get paid, or collecting ground spawn items in the swamp for NPCs

Last edited by Grundy; 06-23-2006 at 07:16 PM..
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  #2  
Old 06-23-2006, 12:28 PM
Deserx01
Sarnak
 
Join Date: Feb 2003
Posts: 37
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I would say your best bet is to keep the server simple, most servers that get complicated quickly die out. If your server is going to be successful you need a set of rules that will never be changed (ie. level cap, number of zones, objectives) Just to throw out some suggestions I would try to have the server based around killing the opposing faction, taking heads and turing them in for gear. Each sides city could be raidable so both factions could battle over the cities; npc guards would drop loot and money. You could also have the gm war events at a specified time and place. The server would be simple but fun and addictive. I would recommend a level cap at 50 and to make experience very fast so that people can focus on pvp and getting gear.
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  #3  
Old 06-23-2006, 12:31 PM
Grundy
Sarnak
 
Join Date: Jun 2006
Posts: 38
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anyone know if theres a way to gain experience from killing players? if there is i'll probably do that
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  #4  
Old 06-23-2006, 04:10 PM
Rithien
Fire Beetle
 
Join Date: Feb 2003
Location: Here
Posts: 24
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To be honest I'd love to see this server
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  #5  
Old 06-24-2006, 07:23 AM
Funno
Fire Beetle
 
Join Date: Sep 2005
Posts: 12
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i would play for sure
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  #6  
Old 06-24-2006, 12:53 PM
Grundy
Sarnak
 
Join Date: Jun 2006
Posts: 38
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which of the other ideas for this server do you guys like/not like
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  #7  
Old 06-24-2006, 01:02 PM
mattmeck
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Posts: n/a
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how are you going to handle 30 people playing one side and 2 playing the other?
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