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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc. |
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07-28-2006, 05:36 AM
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Discordant
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Join Date: Sep 2004
Posts: 253
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I played back in Beta phases 3 and 4 and you pretty much started in Nektulos when you went to gain levels.
Personally, I miss a lot of the feel of the game. I would love to spend Saturday night and Sunday morning going from zone to zone and making the necessary database and quest changes to attempt to get a good feel to the game back. I'm in complete agreement with you about the money situation, though it sounds like the progression servers have taken it down several notches--- maybe even lower then the game was when it originally was released. Most spells at level 4 only cost a few silver and you can easily make a few gold selling stacks of bone chips to merchants. So, the idea of creatures only dropping a few copper in newbie zones isn't so bad, but I think originally, they dropped about 1 silver each.
Also, a problem I'm seeing is that things that shouldn't drop money at all do. For example, I believe I've looted money off of bears in the West Commons. Since when did beasts get money loot? I know for sure I begged gold off of one in Rathe Mountains. =/ Personally, I think a database change may be in order just to take gold off of beasts.
For some reason, it does seem like Fire Beetles dropped gold in Live, though. Not sure about that. Probably not.
Angelox--- I think you and I need to get together on some of this stuff.
EDIT:: Also, I was only ever in Sebilis one time. As I said, I stuck mostly to the old world zones. When I did play in the expansions, it was all Old World, seems like maybe Kunark for a little while, and then Planes?
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07-28-2006, 06:43 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by Sarepean
I played back in Beta phases 3 and 4 and you pretty much started in Nektulos when you went to gain levels.
Personally, I miss a lot of the feel of the game. I would love to spend Saturday night and Sunday morning going from zone to zone and making the necessary database and quest changes to attempt to get a good feel to the game back. I'm in complete agreement with you about the money situation, though it sounds like the progression servers have taken it down several notches--- maybe even lower then the game was when it originally was released. Most spells at level 4 only cost a few silver and you can easily make a few gold selling stacks of bone chips to merchants. So, the idea of creatures only dropping a few copper in newbie zones isn't so bad, but I think originally, they dropped about 1 silver each.
Also, a problem I'm seeing is that things that shouldn't drop money at all do. For example, I believe I've looted money off of bears in the West Commons. Since when did beasts get money loot? I know for sure I begged gold off of one in Rathe Mountains. =/ Personally, I think a database change may be in order just to take gold off of beasts.
For some reason, it does seem like Fire Beetles dropped gold in Live, though. Not sure about that. Probably not.
Angelox--- I think you and I need to get together on some of this stuff.
EDIT:: Also, I was only ever in Sebilis one time. As I said, I stuck mostly to the old world zones. When I did play in the expansions, it was all Old World, seems like maybe Kunark for a little while, and then Planes?
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I was hoping to find some people that would get interested in putting EQEmu into a "real game" status. I think we should keep it open and on these forums, this way, we might set some standards that would enable us to share our database info either that, or everyone work on the same database, and have it always posted for download when it's updated. Theres just some things i can see how you could add to another database - for example on my Bilge Farfathom scripts, I used some mobs from the database - these had to be removed/replaced from the spawn tables first, else you'd have Bilges spawning everywhere.
Maybe what I really need to think about is, how am i going to set up a database that will enable a handful of us to work on, and post it for download?
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07-28-2006, 06:59 AM
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Discordant
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Join Date: Sep 2004
Posts: 253
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Actually, you didn't HAVE to take those mobs out of spawngroups and spawnlists, just give them a 0% chance of spawning and call it done. That is a simple update statement and would be compatible with every version of the database that has the chance column.
I think maybe we should just post our SQL changes as we complete things, test each other's stuff and go from there.
We don't need to release a database because the majority of people aren't going to use or care that we're doing this. They'll continue using PEQ or Cavedudes. Also, I use PEQs. The object isn't to replace either database, it's to have the changes we make that other people would be interested in that is compatible with one or both databases to make it better for the players.
At least, that's my view on the situation.
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07-28-2006, 07:17 AM
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Fire Beetle
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Join Date: Jul 2006
Posts: 26
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Quote:
Originally Posted by Sarepean
I think maybe we should just post our SQL changes as we complete things, test each other's stuff and go from there.
We don't need to release a database because the majority of people aren't going to use or care that we're doing this. They'll continue using PEQ or Cavedudes. Also, I use PEQs. The object isn't to replace either database, it's to have the changes we make that other people would be interested in that is compatible with one or both databases to make it better for the players.
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Right, updates like these don't really require a new branch of a DB. but why not just submit them to cavedude and whom ever at PEQ, so that they will be added to the DB? I'm sure they both would like their DB to be as "real" as possible. PEQ does have some rules regarding adding mobs, but i'm not sure about adding locked doors...
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07-28-2006, 07:23 AM
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Discordant
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Join Date: Sep 2004
Posts: 253
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They have rules about adding anything not already there. =P I used to work for the quest team, so I know the process.
As for the doors thing, I'm not so sure. They digest these forums when they have the time, so I'm sure if they're going to add some of our changes into the database, they'll let us know. Right?
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07-28-2006, 07:43 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by bobbydole
Right, updates like these don't really require a new branch of a DB. but why not just submit them to cavedude and whom ever at PEQ, so that they will be added to the DB? I'm sure they both would like their DB to be as "real" as possible. PEQ does have some rules regarding adding mobs, but i'm not sure about adding locked doors...
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I didn't mean start a new database - I was thinking of posting work on the PEQ database I use now (thought why not post the whole database?). I just wanted to make what we did, easy for others to access.
But no matter to me, I'll just same post here too.
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07-28-2006, 07:53 AM
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Fire Beetle
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Join Date: Jul 2006
Posts: 26
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Quote:
Originally Posted by Angelox
I didn't mean start a new database - I was thinking of posting work on the PEQ database I use now (thought why not post the whole database?). I just wanted to make what we did, easy for others to access.
But no matter to me, I'll just same post here too.
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yeah that would be easier..
how much stuff would you guys be adding? like new mobs stuff like that?
what happens when something new is added, then it's used in a quest, like it's ID. when a new version of the the peq DB comes out won't all the quests that use the "new" stuff be broken? how would we sync them?
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07-28-2006, 07:59 AM
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Discordant
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Join Date: Sep 2004
Posts: 253
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Our idea isn't necessarily to make new mobs, it's simply to update information in the database. Therefore, it would simply need to be rerun every time you install a new database in order to sync up correctly.
As for the NPC additions, you give them a much higher number then is currently being used so that you don't have to worry about that for a while. -shrugs-
Same with items, generally.
But we aren't talking about adding those.
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