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General::Server Discussion Discussion about emulator servers. Do not post support topics here. |

08-07-2006, 11:08 AM
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Fire Beetle
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Join Date: Jul 2006
Posts: 5
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I have to agree. It's just as easy to reverse grief.
Make it no-loot / small xp loss for the level 50 and the guy respawns with his gear and no xp loss. Makes it pointless for them.
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08-07-2006, 11:54 AM
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Fire Beetle
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Join Date: Aug 2006
Posts: 19
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i usually stick to the once a day rule, if theres a lowby, kill him one time, in one day, just further encourage him to level up, so he's not such easy prey... and also... becuase if he has any higher level friends looking for a fight, they'll usually come running... more pvp for me...
but thats just the mindset of a 4 year pvp vet.
i think the best solution is to be a bard... i'll kill whoever i want, then go spend 5 minutes on an AE pull and get my 2 levels back, then go hunt more lowbies...
if you want to stop the lowby greifing, disable it...
but once agian, just my opinion
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08-07-2006, 12:00 PM
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Sarnak
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Join Date: Mar 2005
Posts: 39
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For the record I agree that it should be lowered to, at most, 1 yellow experience loss per lowbie kill. There is a huge potential for exploitation here. I would be pretty damn pissed if I lost 2 levels because some lowbie intentionally ran through my aoe, or if I accidently killed one another way.
Especially considering how slow the experience gain is on this server. You want to deter griefers, not make it an enormous hassel if you accidently kill one. I am not trying to spend 3 days of experience grinding for 1 lowbie death.
Also, you have to think that there will be lowbies made with the express purpose of training raids and dungeon groups. Giving upper level characters no recourse against this seems wrong.
Making it a yellow experience loss per lowbie kill is plenty to deter the casual newbie griefer. And, yes, there will always be hardcore griefers who will do it anyway, but that's part of the pvp game. I played for years on SZ too, and while it sucked to be killed by the occasional griefer, it was no big deal. The only thing that really sucked is when the griefer would bind camp you and kill you over and over again. By penalizing them a yellow per kill, this will fairly eliminate the bind campers. Yes, they can kill you once with no big harm, but they can't kill you over and over without serious experience loss.
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08-07-2006, 06:48 PM
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Sarnak
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Join Date: Mar 2004
Posts: 78
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Ok aftar reviewing some of these option's we have gone with 1 yellow if you kill anyone under 35 and 2 yellows and half for anyone under the level of 25.
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08-07-2006, 07:17 PM
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Fire Beetle
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Join Date: Aug 2006
Posts: 19
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2.5 yellows is still a bit harsh, but much more reasonable, thank you for reconsidering. Ellie's idea makes perfect sence.
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08-07-2006, 07:19 PM
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Sarnak
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Join Date: Jan 2004
Location: Stockholm
Posts: 59
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Agreed i never though about reverse greifing. Good job on the change 
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08-07-2006, 07:18 PM
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Sarnak
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Join Date: Mar 2005
Posts: 49
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klamath how is the server progress comming ?
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08-07-2006, 10:27 PM
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Discordant
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Join Date: Jun 2005
Posts: 286
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Quote:
Originally Posted by klamath
Ok aftar reviewing some of these option's we have gone with 1 yellow if you kill anyone under 35 and 2 yellows and half for anyone under the level of 25.
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Yeah I agree, you're awesome for listening to us, and I feel like an ass for asking for more, but even with 2 and half yellows there will be plenty of ppl reverse griefing. It should be 1 yellow at most. This would give room for a 50 to kill lower levels every once in awhile and gain it back casually. It also adds a new dimension to the pvp b/c if you're a low lvl you know high lvls are probably not going to kill you but you don't want to stick around and piss them off to find out :P. I also think this debt should only be on very low levels. B/c say a group of 30's try to kill a level 50. And that 50 is defenseless unless he wants to lose a level or two.
__________________
-Croup (the rogue)
Creator of Pandemic (PvP-Racewars)
Last edited by moydock; 08-08-2006 at 06:34 AM..
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08-08-2006, 04:30 AM
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Sarnak
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Join Date: Mar 2004
Posts: 78
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30's can't attack a level 50 person. the level 50 rule is there so people can allways full down in to level 49 and back up again. Thats why i put in the 2 level loss.
Last edited by klamath; 08-08-2006 at 12:32 PM..
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08-08-2006, 06:43 AM
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Sarnak
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Join Date: Mar 2005
Posts: 49
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Klamath, i know your hesitant to give an ETA, but can we atleast know how the progress is comming. Before when everyone was upset, they were not mad at you, but at the fact that they could not play on your server. Can we atleast have a rough estimate? It will not be held against you.
Oh and when i said that image thing, i was joking it was not a personal attack on yourself :P
Last edited by Barl; 08-08-2006 at 02:53 PM..
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08-08-2006, 09:02 AM
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ETA is anytime from tomorow till next year, it will happen at some point within those dates.
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08-08-2006, 09:13 AM
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Discordant
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Join Date: Jun 2005
Posts: 286
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Quote:
Originally Posted by klamath
30's can't attack a level 50 person. the level 50 rule is there so people can allways full down in to level 49 and back up again. Thats why i put in the 2 level loss.
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I thought you said a 50 can attack a 25 he'll just lose exp? What do you mean a 30 can't attack a level 50?
__________________
-Croup (the rogue)
Creator of Pandemic (PvP-Racewars)
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08-08-2006, 10:34 AM
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Fire Beetle
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Join Date: Aug 2006
Posts: 19
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Quote:
Originally Posted by klamath
30's can't attack a level 50 person.
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not to be a bastard...
but say i am level 30, and i am attacked by a level 50, i just have to stand there and take it? i can not even defend myself? the ONLY thing i get out of the deal is knowing he lost some exp?
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08-08-2006, 10:46 AM
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Fire Beetle
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Join Date: May 2004
Posts: 2
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open server imo
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