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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 08-16-2006, 01:14 AM
sdabbs65
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If it was possable to add a wildcard feature such as npc's 1 thu 10000 it would make it a lot easier,theres about 3k in npc's in my old database.
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  #2  
Old 08-16-2006, 02:00 AM
zephyr325
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I'm working on that...

But in the interim, I wrote another script that will compare the differences between two databases (it looks at one field in one table in both of them) and prints out the differences. Pipe that to a file, then run a shell/batch script that will call this script for each of those numbers.

That comparison script is posted here:

http://www.eqemulator.net/forums/showthread.php?t=21258
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  #3  
Old 08-17-2006, 01:41 PM
GeorgeS
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Thanks for writing this, as it's a tool we've been wanting!

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  #4  
Old 08-17-2006, 01:56 PM
zephyr325
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No probs - I'm a few days away from releasing the next version of this. I've done a pretty detailed review of the Cavedude/PEQ databases to figure out in all the fields where I can safely renumber key fields. The next version or two is going to include:

- Automatic key re-numbering
- The ability to do batches of people at a time (maybe something like zones, maybe everyone)
- Generating the scripts that will reverse the adds. For example, if something doesn't work, remove what you just added in.
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  #5  
Old 08-18-2006, 10:26 AM
John Adams
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Most excellent work, Zephyr. I think the renumbering project was going to be enormous, and I know how to do it, just not sure what the accepted standard really is (besides simply zoneid * 1000 heh). Since loots and merchant sets could belong to NPCs in multiple zones, it mades my brains ache.

I can't wait to try this out.
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  #6  
Old 08-18-2006, 02:09 PM
soulshot
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Loot id's and merchant id's should not change really the two databases both share the same structure for items and shared item numbers.
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  #7  
Old 08-18-2006, 07:27 PM
John Adams
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True, so perhaps the only things really needing a re-indexing is things that are specific to a zone? Like an NPC, or it's spawn* info (both of which I think are mostly ok), or grids?

Anything else?
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  #8  
Old 09-04-2006, 07:01 AM
zephyr325
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This thread is now superseded by the one here
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