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  #1  
Old 08-23-2006, 07:54 AM
John Adams
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Quote:
Originally Posted by fathernitwit
I would recommend trying to split up the text, and rearranging it a little to avoid the duplication (as below)
Fathernitwit, if I am reading this correct, you know about a bug with lengthy text lines and suggest splitting the lines up. I have tried this, and still crashed my client. Perhaps I didn't split the lines enough?

My bug: http://eqemulator.net/forums/showthread.php?t=21275

Is there a max recommended text length for the quest::*("text"); lines? 255? 128? When Notepad wraps it around, I knew it was going to be too long.

Any advice would be appreciated.
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  #2  
Old 08-23-2006, 11:58 AM
Aramid
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John,

I too was having a crash problem, even with the turn in emote's, so I cut all of mine down by using multiple lines. I also used quest::me onlines 2 thru the last line, which is supposed to not use the NPC_NAME says, but it still does.

I don't know if there is a set limit, but I believe I made my longest line 337 and all is well with mine.
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  #3  
Old 08-24-2006, 01:02 PM
fathernitwit
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it dosent seem to be a concrete thing, and I KNOW that a lot of the older quests have hail lines which are thousands of characters and I dont remember any problems with them, it may be the titanium client... however, it does seem to be a problem so I was just offering what may be a solution. If you can nail it down better, maybe we can actually fix it.
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  #4  
Old 09-06-2006, 06:45 AM
Aramid
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Quote:
Originally Posted by John Adams
Fathernitwit, if I am reading this correct, you know about a bug with lengthy text lines and suggest splitting the lines up. I have tried this, and still crashed my client. Perhaps I didn't split the lines enough?

My bug: http://eqemulator.net/forums/showthread.php?t=21275

Is there a max recommended text length for the quest::*("text"); lines? 255? 128? When Notepad wraps it around, I knew it was going to be too long.

Any advice would be appreciated.
John,

What are you compiling with?

In another post, Vales quoted that when compiling with VS Pro. you will crash when hailing an NPC. I compile with VS Pro, so maybe this is the problem. If you use VS Pro as well, then I think the 2 are related.
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  #5  
Old 09-06-2006, 08:32 AM
Aramid
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This Thread is of interest as well concerning the Hailing problem...

http://www.eqemulator.net/forums/sho...highlight=2005
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  #6  
Old 09-06-2006, 11:32 AM
John Adams
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Aramid, I compile using VS 2005, and where I am getting the crash is not on a self-compiled system anyway. And, my problem isn't exactly "Hail" or aggro. Mid-quest, one of the quest::say() strings is extremely long (wraps even in notepad), and until I broke that up, I would crash encountering it's if($text) condition.

I'll mess around with the hail link you sent, that does sound interesting and makes sense. Thanks!
J
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