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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 08-26-2006, 03:43 PM
GeorgeS
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in the maxscript the textures are specified there. If they don't load then manually add them in max after you've loaded the object in via .ms run maxscript.
see the link -
http://66.159.225.58/eqemu/export.jpg

Not sure what you mean by individual models - see above picture - if you export the shown object then the .ms and the .dat and your textures (manually extracted) are placed in the same folder. I simply extract the entire zone's textures to a folder.

George
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  #2  
Old 08-27-2006, 08:17 AM
Aerisweet
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Join Date: Feb 2005
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thanks for the help I got it to work, I think the problem was I didn't have the scale on load box checked.

So I just newbed it and copied everythin ya had in the pic, sure enough it worked and that checkbox was the only thing I had wrong.

Now that it works I can load it into Studio max, you're right, pretty easily.

Thank you for the tremendous help. Much appreciated.

http://www.geocities.com/sml9917/birdbath.jpg

~Aerisweet
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  #3  
Old 08-28-2006, 04:28 PM
GeorgeS
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Glad it worked for you.
In the past I spent a long time in MAX and made many many 3D objects for a game I was working on. I made this 3D world editor - have a look


http://66.159.225.58/uwe/uwe.html

GeorgeS
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