Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-30-2006, 12:58 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

I saw where the same thing happened to me when I used nine digit numbers in some of my tables, and somebody posted a reason for the somewhere in these forums - I can't find it though :( - will keep looking.
I think it might have been it was related to the number you used - did you try other higher numbers, like 60000?
Reply With Quote
  #2  
Old 08-30-2006, 01:46 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

I ran into a "ceiling" too when trying to build custom items over id 100,000. Totally guessing here, but I think all this stuff is loaded into shared memory at bootup. Limiting the highest # may just be a way to cut down on memory consumption? I mean, if I have the original 50k items, and somehow manage to make 50k more, I imagine the memory usage for items variables would skyrocket.

May just be limitations intended to keep things running smooth. Best thing you can do is look at the existing faction ranges and pick a range not currently in use, that IS currently below 50,000 (or whatever).

This is one reason I am opposed to > 6 digit (non "standard") IDs - not sure what problems will rise with this down the road.
Reply With Quote
  #3  
Old 08-30-2006, 03:39 AM
zephyr325
Hill Giant
 
Join Date: Sep 2004
Posts: 117
Default

Thanks for the thoughts, all. It looks like both Cavedude and PEQ keep their id's for this table under 25,000, so I'm just:
- doing an (id +25000) to generate it, and
- if for some reason it goes over 50,000, just don't write that particular insert statement.

It looks like this is working. Soulshot and I are testing it on Darktides right now, but we ran the program against 4 zones and loaded them up, and it seems to be working. Basically, the program will read the "from" database record, checking the "to" database for the existance of that record, and generating the insert statment. Its currently creating the npc, spells, faction, spawn, loot and movement information insert statements. As long as things seem to be working over the next day or two, I'll post the program.
__________________
"Like what you like, enjoy what you enjoy, and don't take crap from anybody."
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:29 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3