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  #1  
Old 08-30-2006, 01:14 AM
swish
Hill Giant
 
Join Date: Jan 2005
Posts: 120
Default Awesome

Awesome =P Thz alot man heh.

Anyway, I wonder if you know any good way to force load models easly.
Untill now, I used to force load models up to DoD in a hard way heh.
Was wondering if you know how to match a model's code (xxx,xxx_chr) to a model number.
I mean, what is the easiest way to find a model's codes for the models I want ?

If you know it or not.. Thx anyway =P

Swish.
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  #2  
Old 08-30-2006, 11:28 AM
InsaneWallaby's Avatar
InsaneWallaby
Sarnak
 
Join Date: Nov 2003
Posts: 55
Default

I wrote a program that compiled a list of all the models that were forced elsewhere within EQ. This, along with the previously global models, made up about 2/3 of the models in the game. If you want that, I can give you it, but it probably won't do a ton of good, because all it is is a list of stuff like sdr,sdr with no attached mob names, numbers, or pictures. I'm working on a simple Java program in free, bored time that allow people to force races into their zone of choice. It might be done in a week, it might be done in a month, it might not be done ever. Who knows, depends on how busy I get this semester and what the research guys have me doing for them. Looks like a bunch of matrix crud in C or C++ right now, so I'll probably be busy.

The best thing you can do, though, is find that eqemu guide that is floating around somewhere. It's a maze of broken links to find it, where one eventually works. It's helpful, since it gives a lot of race pictures, numbers, genders, textures, and forced models. It only goes up to about race 400 I believe, though. I can't remember how I got it, but you'll find it somewhere on these forums.

Also, to find that out, you MIGHT be able to figure it out by either looking at the model files in 3D shop pro (or max, cannot remember which) or with a hex editor, although I'm not quite sure about that. It's just a guess. Problems with both exist, though, since the former costs thousands of dollars, and the latter I have a feeling would not be possible let alone feasible, but there is a slight chance it could be written in there somewhere in the hex encoding. I tend to stay away from hex editors, though, especially after the one I used crashed while I was working in word and totally corrupted a chunk of my file system, which was really odd but really bad. I've only had rare uses for them, and after that experience, I don't like 'em much.

Oh, and one thing I can tell you is this--DO NOT force aux,aux. It crashed my game every time I tried it. Don't ask me why, but it did.
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  #3  
Old 08-30-2006, 12:21 PM
mattmeck
Guest
 
Posts: n/a
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You mean THIS GUIDE?

Last edited by mattmeck; 08-30-2006 at 09:48 PM..
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  #4  
Old 08-30-2006, 01:08 PM
InsaneWallaby's Avatar
InsaneWallaby
Sarnak
 
Join Date: Nov 2003
Posts: 55
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Erm, another broken link... I'll edit my post and see if I can find the one with it on it.

I believe that's the guide I'm talking about though.

Nevermind, Jeff beat me to the punch.

Last edited by InsaneWallaby; 08-30-2006 at 09:13 PM..
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  #5  
Old 08-30-2006, 01:10 PM
jeffpuff
Fire Beetle
 
Join Date: Jul 2006
Posts: 20
Default corrected

Corrected Link
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  #6  
Old 08-30-2006, 01:48 PM
mattmeck
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Posts: n/a
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my link is fixed, and it is a working host because I have been hosting it there since the day is was completed =)

Thanks jeff, one missing "t" /sigh
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