Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-03-2006, 06:11 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Ahh, PEQ Editor is no longer being developed? That's too bad, it was one of the more helpful tools. I have what i thought was the latest version from the PEQ site itself. (http://projecteq.net/tools.php#peqe).

I am still confused on how the game could interpret the difference between "a_bloodgill_shaman" from "#a_bloodgill_shaman" and "##a_bloodgill_shaman"? I see in the database, sometimes the NPC name also has this "#" before it.

I am about to source in your entire works so my players can have a nice base to start with before I screw the whole thing up adding PoP+ zones.

Thanks again!
J
Reply With Quote
  #2  
Old 09-03-2006, 07:11 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Quote:
Originally Posted by John Adams
Ahh, PEQ Editor is no longer being developed? That's too bad, it was one of the more helpful tools. I have what i thought was the latest version from the PEQ site itself. (http://projecteq.net/tools.php#peqe).

I am still confused on how the game could interpret the difference between "a_bloodgill_shaman" from "#a_bloodgill_shaman" and "##a_bloodgill_shaman"? I see in the database, sometimes the NPC name also has this "#" before it.

I am about to source in your entire works so my players can have a nice base to start with before I screw the whole thing up adding PoP+ zones.

Thanks again!
J
They are still up dating the PEQ editor at
http://peqeditor.cvs.sourceforge.net/peqeditor/ where you can fish for your updates - they just aren't posting newer "compiled" versions.

The game doesn't see any difference between "a_bloodgill_shaman" from "#a_bloodgill_shaman" and "##a_bloodgill_shaman" , but the Perl scripts do - this lets me make them do different things and have the same in-game name. But I just used bloodgill shamans as an example - if you look at Nadox quests, you'll see some examples.
In Veksar, I just used the "#" for editing purposes - but you have to leave them , else the scripts will not work (unless you change script name also).
Reply With Quote
  #3  
Old 09-03-2006, 07:15 AM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
Default

I think it is John, but you can't just get thier download, you have to do what Angelox said and get the latest files from their CVS located at http://peqeditor.cvs.sourceforge.net/peqeditor/.

Pick the one that says peqeditor.
Look thru the folders and see which files are the newest (usually says file is weeks old instead of months old) and replace yours with those...
Reply With Quote
  #4  
Old 09-03-2006, 07:52 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Ahh ok thanks for the PEQEditor tips. I'll give that a shot. I am hoping to see an Items editor there soon, tried to add it myself but got a migraine trying to understand the scripts. They are brilliantly coded, I am not so brilliant.
Reply With Quote
  #5  
Old 09-03-2006, 07:59 AM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
Default

GeorgeS is working on one now. When it's done., I'm sure it will be awesome.
Reply With Quote
  #6  
Old 09-03-2006, 08:06 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Cool, I love GeorgeS tools. Do you know if it'll be web-based? I'm leaning towards a lot of remote-admin abilities, so that's why I am using PEQEditor and Emu Manager a lot.
Reply With Quote
  #7  
Old 09-03-2006, 08:24 AM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
Default

I haven't seen it, but I doubt it will be.. All of his others aren't.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:45 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3