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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 09-06-2006, 11:45 AM
WildcardX
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Join Date: Apr 2003
Posts: 589
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Something similiar to what you described for HM also is suppose to occur in Dawnshroud Peeks in that hopper cave.. Suppose to be the hoppers versus the tiggie. I remember that killing a specific named mob from each race will cause that cave to depop and repop, cycling between the two races...
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  #2  
Old 09-06-2006, 11:50 AM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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Ohhh, you're talking about the Ring events? Or something similar, where you spawn wave after wave until you get to the end prize? I thought you were just talking about swapping out day spawns for night spawns or simple like that.

I'd look for some "ring event" strats, might give an idea of what happens and help format your scripting. Ring of Slime in Accursed Temple of CT, and there's a ring in Acrylia too I believe. It became a real hip way for SOE to write intense content - which is oh so clear in PoP+ encounters.
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  #3  
Old 09-06-2006, 03:51 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
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this is more or less exactly what the spawn condition system was designed to facilitate. You can mark each camp/race combo with its own spawn condition, and then use quests to handle the "special forces" stuff and determining victory (counting kills or something) and manipulating the spawn conditions based on the outcome.

Im pretty sure that there are already a bunch of invisible "controller" NPCs in that zone which would prolly be the best way to determine victory. When people spawn or die, they signal the controller NPCs which can keep track of the "global" view. (be careful during zone boot if you do this to make sure the controller exists before spawning anything else, or they may not get all your spawn signals)
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  #4  
Old 09-16-2006, 10:21 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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I have made a small update to my database and made this zone playable. The quests are not done yet, but it's very playable now.
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