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  #1  
Old 09-06-2006, 11:42 PM
vales
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Join Date: May 2006
Posts: 458
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Finally compiled everything with no errors!

Problem I'm having now is that the NPCs won't talk to me, lol. I can bind though, but it kind of defeats the purpose if players can't use soulbinders, heh. I also noticed that the file sizes are pretty different from the public release ones. Is that normal? I mean, all I did was comment out one line.

Anyways, off to bed. I'd appreciate if anyone could shed some light on my little predicament.
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  #2  
Old 09-07-2006, 02:29 AM
LostZaphod
Sarnak
 
Join Date: May 2006
Posts: 43
Default NPC no response from Hail

The solution files (Microsoft) are out of date, In the Zone project you need to add 2 preprocessor directives. (zone properties, c/c++, preprocessor, preprocessor definitions) EMBPERL,EMBPERL_PLUGIN. this will cause two more files to be loaded (but they are missing from within the project file).
you may want to change EQDEBUG=0 to EQDEBUG=5 for more debugging (same inside of world project)

Add to zone.vcproj to the "Source Files" section.

<File RelativePath=".\perl_perlpacket.cpp"></File>
<File RelativePath=".\perlpacket.cpp"></File>

you may have already add this one but if not....
ADD to the "Common Source Files"
<File RelativePath="..\common\rulesys.cpp"> </File>
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  #3  
Old 09-07-2006, 02:45 AM
Aramid
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Join Date: May 2006
Posts: 356
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Also, if those are there, in the Solution Explorer Window, where it says Solution 'Server' (3 Projects), right click on that. Solution Server properties window will open, go down to where it says Configuration Properties. In the right pane, EMuSharemem and Wolrd should be set to Release and Zone should be set to DebugPerl...
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  #4  
Old 09-07-2006, 07:05 AM
vales
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Join Date: May 2006
Posts: 458
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Thanks guys!

I kind of figured out that debug/release stuff by accident this last night before I went to bed. I used the "batch build" command and the same options are there as well. Was mentioned in another post a long time ago on the forums. I was doing a search for more info on how to compile and this was one of the results. Read Shawn319's post at the bottom. So it works both ways, hehe.

Gonna mess with it some more. If the devs manage to release a new build before I do, could you please make a changelog for it in the Log? That way I'll know not to mess with the new release. Thanks!

Edit:: Forgot to mention that I did compile it as a release .exe, and the file sizes are different. I'll recompile it and post back. The build folder got overwritten or something when I tried something earlier, heh.

Edit:: LostZaphod: Those lines are already in the source when I did a search for them.

Last edited by vales; 09-07-2006 at 03:22 PM..
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  #5  
Old 09-07-2006, 08:56 AM
vales
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Join Date: May 2006
Posts: 458
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Bah, nevermind. I'm and idiot.

Thanks LostZaphod.
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  #6  
Old 09-07-2006, 02:11 PM
vales
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Join Date: May 2006
Posts: 458
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Just about to give up. Already tried tons of things people have suggested and even simplified it - still nothing. No errors on compiling, either. It's just the file size is different. NPCs won't resond what so ever, and now pets/familiars do not zone with the owners. They did just before I started messing with this stuff. I even reverted back to the release files, started a new and clean PEQ database, and nothing.

I seriously hope I didn't screw anything up. But even backing up the characters and restoring them shows this bug. I get these SumSword or SkelPet entries at the safe coords in the zone. D'oh!

I think I broke it, hehe.
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  #7  
Old 09-07-2006, 02:28 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
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hmm... I never noticed that r++ bug fix until today, and I checked it in. Also, I tried to update the zone vc.net project to only build perl binaries now, somebody try it tomorrow and let me know.
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  #8  
Old 09-07-2006, 04:10 PM
Aramid
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Join Date: May 2006
Posts: 356
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Been a known problem since 821.

See this thread.

http://www.eqemulator.net/forums/sho...4&page=1&pp=15
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  #9  
Old 09-12-2006, 07:22 PM
vales
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Join Date: May 2006
Posts: 458
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Just wanted to post an update. :p

Rebuilt it as a ZoneDebugPerl.exe and renamed it to Zone.exe, and everything works perfectly now. Been running a few days now with no issues what so ever.

I haven't had the chance to check out the latest CVS changes yet, since I see that a lot of stuff is coming and/or is being commented in. Not sure if I'll post it since it may be fixed in the next release with other additions, so I'll wait until the next build gets posted.
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