Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old 09-07-2006, 08:09 AM
EmanonCow
Sarnak
 
Join Date: Aug 2006
Posts: 35
Default

Aggro on Live:

Weapons:
SwingAggro:
On a 20/50 weapon with 15 damage bonus, every swing (hit OR miss) causes 35 points of aggro. 20 (weapon damage) + 15 (weapon damage bonus)

On a 6/18 weapon with 15 damage bonus, every swing causes 21 points of aggro.

Hitting, critting, and missing don't matter. The attempt to hit causes X aggro.

Procs:
For the most part, they work like spells. As an exception, procs of spells your class cannot cast cause less aggro if they are status effects.

A status effect proc (snare, stun, slow, etc) causes about 400 points of aggro (above and beyond any DD component).

Spells:
Nukes:
Crits and resists cause the same aggro as a hit. +% damage focus effects do not change the aggro generated by a nuke.

A nuke that lists at 500 damage does 500 hate.

DoTs:
I don't know how DoT aggro works.

Slows/Stuns/Snare/other status:
These do aggro that grows with the HP and Level of the mob. I don't know the formula.

Heals:
Heals generate aggro on every NPC who has the target on their aggro list. Small heals generate 1/2 a point of aggro for every point healed. There is a cap how much aggro a heal can generate.

HoTs:
These generate no more hate than a Buff.

Buffs:
Casting a buff on someone gives you 1 hate on every NPC who hates the person you buffed.

Kick/bash:
I believe these work just like melee attacks. Bash does "weapon damage" based off shield AC, and caps out at 25 "weapon damage". Kick I understand less.

HTH.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:10 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3