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  #1  
Old 09-08-2006, 03:24 PM
vales
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Join Date: May 2006
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I think to simplify all of the items out there with having spell effects, they just made it so it requires components. Procs like Anger or Time Snap are much easier to implement, though.

You're right about the ring.
Here it is on Lucy and here it is on 13th Floor.

Now I'm confused as well, hehe. I think it's better to just have the items require components for now, unless there's a way to work your way around it. But that would require resubmitting all of the items on 13th floor again. But then again, there are some spells that do levitate without components like Levitation (Shaman). Maybe we can just have it work that way? Uber weapons should require components. I found some people exploiting this and it gets on my nerves. They should be able to afford the components anyway at that level.

But what would happen if one were to proc with a weapon that needs components and you don't have any? Would the rest of their spells "grey out" like they do when you cast a spell without the required component? Can it be a passive "you do not have the required components" message? On retail, you would get that message with the component in parenthesis. "You do not have the required components for this spell (Bloodstone)." Did they change that?

This is getting pretty interesting.
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  #2  
Old 09-11-2006, 07:09 AM
Zuesrooster
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Join Date: Mar 2006
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I did a bit more comparing of items I know that don
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  #3  
Old 09-11-2006, 11:22 AM
vales
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I think all procs and clickies that require components should require them.

That sounds much better with how you're doing it. What about the procs for weapons? Is the code going to reflect thsi as well? Some weapons are procs and not clickies. But if you do change the code to reflect all items that require components, then will they just have to click the items to cast Rune on their sword?

If the answer is yes, then by all means I agree with it. It's better to have players click items and use a component rather than have them do battle and proc the effect without a component. This way, at least they're using components rather than getting away with a free Rune that procs every other hit. It's not like the mobs in the game drop generous amounts of plat anyway. I'm sure paying 8 plat per peridot wouldn't break their banks.
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  #4  
Old 09-11-2006, 03:44 PM
Zuesrooster
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Join Date: Mar 2006
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NO, I'm saying that the only items that should not require component's are those that are already limited by how many charges of the spell they have. All the items I found that should require components but don't on lucy all had a limited number of charges. All other items that are unlimited click or proc should use components.
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  #5  
Old 09-11-2006, 04:23 PM
vales
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Ah, ok. That makes more sense. Carry on then. I'm actually anticipating the release.
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  #6  
Old 09-13-2006, 09:05 AM
EmanonCow
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Join Date: Aug 2006
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On live, insta-cast and proc clickies do not consume components.

Clicky items with a casting time do use components.

Possibly charged items don't use components.

Ideally, one would want to be able to pick if a given item used components. This dosen't seem to be all that practical.
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  #7  
Old 09-13-2006, 01:03 PM
vales
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Join Date: May 2006
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Quote:
Originally Posted by EmanonCow
On live, insta-cast and proc clickies do not consume components.
Can you list some items? It would help out instead of telling us that it's "diffrent" from live. Wepons that have procs (i.e. when you're in battle and the weapon procs - not clicking it like the monk epic) like rune do require a component.

Quote:
Originally Posted by EmanonCow
Clicky items with a casting time do use components.
What about Skyshrine armor? Jaundiced Armor? Or the Eyepatch of Plunder to name a few? Sorry, but you're wrong there. If you could list some items, it would help though.

Quote:
Originally Posted by EmanonCow
Possibly charged items don't use components.
Not true. Tinkered items usually have charges that run out and can be recharged with a battery and a tinkering box. If you're talking about something along the lines of a Levitation Ring summoned by mages or Stein of Moggok or something, then you're somewhat right.

Quote:
Originally Posted by EmanonCow
Ideally, one would want to be able to pick if a given item used components. This dosen't seem to be all that practical.
How is someone to choose whether or not an item has charges or not? Are you suggesting to look through 55069 items and make duplicates of every single item that has charges, or should require components when you cast or proc? Uh... no. :p

If you don't like the changes, you can omit them yourself. But so far, I don't really disagree with the way Zuesrooster is doing it. And I do quote him...

items that should not require component's are those that are already limited by how many charges of the spell they have

Levitation Ring, Stein of Moggok, etc. If it has charges, then it won't require a component.

All other items that are unlimited click or proc should use components.
You fight, weapon procs Rune, you use a peridot.
Item you have has a rune effect. You click it, it uses a peridot.

Is there something I missed? I'm sure he's got unlimited clicky for items like the Jaundiced Bone Bracer and stuff already figured out. I could be wrong though. :p But then again, what nuke in the game ever required a component to cast? Hehe.
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