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  #1  
Old 09-08-2006, 05:56 PM
InsaneWallaby's Avatar
InsaneWallaby
Sarnak
 
Join Date: Nov 2003
Posts: 55
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First one has been noticed already by a fair amount of the population. If you're curious, I believe that the money shows up after zoning.

The second one happens with all items, really, and has also been noted (by me, actually, since I'm a money whore). Charisma is bugged terribly--it doesn't take effect at all like it should when making transactions. Furthermore, sell prices sell incorrectly from the price the vendors state by going over what they state. Since charisma doesn't work, I gladly accept the bug for the time being.

I believe that the third has been noted, as well. However, since you still have the choice to buy one spell, and usually just want to buy one, I think it has taken somewhat of a back-burner position to the more important bugs existing within either the database or the coding (such as AAs), so I'm not sure how soon it will be fixed.
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  #2  
Old 09-08-2006, 06:46 PM
maverick3n1
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Join Date: Sep 2006
Posts: 67
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I'd assume the third bug would be a fairly simple fix (for someone who's more familiar with the code/dbase that is). I'd imagine it's a single key that needs to be inputed to tell it that default is 1 instead of 20.. oh well =P
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  #3  
Old 09-08-2006, 09:33 PM
vales
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Join Date: May 2006
Posts: 458
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If you want to buy one item, hold ctrl and buy the item. Just like picking up one item from a stack. Holding shift and buying buys the whole stack of twenty. Same goes for selling as well.

So far it works for me this way and it shows as a quantity of twenty right when I finish purchasing the items.
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  #4  
Old 09-09-2006, 12:55 AM
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Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
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btw , defaulting to a stack of twenty is also the way it is on live , and what a pain in the arse it is . so I dont think this is a bug .
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  #5  
Old 09-11-2006, 02:17 AM
fathernitwit
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Join Date: Jul 2004
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the selling price thing is a result of the server formula being off.. The client does its own calculation and thats what it displays, once you click buy/sell, we are on our own to calculate the price, and thats where we mess up. Somebody would have to research the sell price formula as a function of item fields (lucy) and player attributes. Then we can fix this problem.
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  #6  
Old 09-11-2006, 03:17 PM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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FNW, are you referring to better prices for CHA or favorable factions, so the price differs for each sale/purchase?
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  #7  
Old 09-12-2006, 01:46 PM
fathernitwit
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im referencing everything related to price determination, including but not limited to what you mentioned.
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