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  #1  
Old 09-08-2006, 06:46 PM
maverick3n1
Sarnak
 
Join Date: Sep 2006
Posts: 67
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I'd assume the third bug would be a fairly simple fix (for someone who's more familiar with the code/dbase that is). I'd imagine it's a single key that needs to be inputed to tell it that default is 1 instead of 20.. oh well =P
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  #2  
Old 09-08-2006, 09:33 PM
vales
Discordant
 
Join Date: May 2006
Posts: 458
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If you want to buy one item, hold ctrl and buy the item. Just like picking up one item from a stack. Holding shift and buying buys the whole stack of twenty. Same goes for selling as well.

So far it works for me this way and it shows as a quantity of twenty right when I finish purchasing the items.
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  #3  
Old 09-09-2006, 12:55 AM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
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btw , defaulting to a stack of twenty is also the way it is on live , and what a pain in the arse it is . so I dont think this is a bug .
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  #4  
Old 09-11-2006, 02:17 AM
fathernitwit
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Join Date: Jul 2004
Posts: 773
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the selling price thing is a result of the server formula being off.. The client does its own calculation and thats what it displays, once you click buy/sell, we are on our own to calculate the price, and thats where we mess up. Somebody would have to research the sell price formula as a function of item fields (lucy) and player attributes. Then we can fix this problem.
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  #5  
Old 09-11-2006, 03:17 PM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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FNW, are you referring to better prices for CHA or favorable factions, so the price differs for each sale/purchase?
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  #6  
Old 09-12-2006, 01:46 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
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im referencing everything related to price determination, including but not limited to what you mentioned.
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  #7  
Old 09-13-2006, 02:37 AM
abaddon
Sarnak
 
Join Date: Nov 2005
Posts: 60
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hmm see, I dont have any of the problems mentioned above on my server, I am running CaveDude's 3.52 and the .845 pack but I didnt do the internal SQL updates mentioned in the changelog.

some problems I *am* having however is the aggro system didnt kick in until I started randomly zoning one day at lvl 8 and bumped into a drachnid in the dreadlands, then all of a sudden the aggro system started to kick in. also there are a LOT of spells that while they are in the database, and you can GET them, when you attempt to cast them, or you look up thier information, they come up as Unknown... this is especially common in the Necromancer/ShadowKnight spelltables.

another error I found is some of the zones will load up but while I have my menus all well and fine the actual zone graphics (background etc) is just flat black... (this might be my EQ install though).

all in all everything works pretty damn good though, I am not complaining *grins*
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