Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-10-2006, 04:07 AM
Aramid
Discordant
 
Join Date: May 2006
Posts: 356
Default

This is just a thought off the top of my head!

I would think that these NPC's have a Spell Set assigned to them? As a test, remove their spell set and see if they still cast a pet! If not, then an adjusted spell set may be the key for these NPC's

Going to answer this myself. It works. If they have a Pet Spell assigned to them, their going to cast it.....

I removed the Spell ID off an NPC in The Nexus who always cast a Pet Spell, when I removed her Spells, she no longer had a pet.

So, you will have to make New Spell Lists for these NPC's without any Pet Spells in the list. If you remove pet spells from the Default Lists, no one will have a pet that uses that Spell Set.

Last edited by Aramid; 09-10-2006 at 12:15 PM..
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:45 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3