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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 09-11-2006, 04:29 PM
maverick3n1
Sarnak
 
Join Date: Sep 2006
Posts: 67
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while teleport spells don't work in there, can an NPC teleport you in and out still? The NPC technically has full GM access, and therefor can #zone a player, right?
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  #2  
Old 09-12-2006, 04:20 PM
GeorgeS
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The question is whether in the perl lexicon there's a zone player command.
See if anything here helps.


http://www.eqemulator.net/forums/showthread.php?t=18208
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  #3  
Old 09-13-2006, 01:01 AM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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I am 99% certain that I once wrote a test quest script that if you said a particular phrase to an NPC, he would port you away somewhere. It was just testing, learning the quest commands. I think it was quest::movepc(zoneid, x, y, z). I am only 1% certain this failed, and I just imagine it worked. Give that a try.

As for disabling teleport spells to other zones, that I am not sure of. You are likely looking at a code change, unless like stated the load zone logic just prohibits spells at all? Sounds like a cool concept though.
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  #4  
Old 09-13-2006, 05:42 AM
Aramid
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Join Date: May 2006
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Yes, the quest::movepc (zoneid, x, y, z); will work. If it's a group of people, quest::movegrp(zoneid, x, y, z); . Set it up so they have to hand in something in order to get Teleported to another Zone.
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