I am 99% certain that I once wrote a test quest script that if you said a particular phrase to an NPC, he would port you away somewhere. It was just testing, learning the quest commands. I think it was quest::movepc(zoneid, x, y, z). I am only 1% certain this failed, and I just imagine it worked. Give that a try.
As for disabling teleport spells to other zones, that I am not sure of. You are likely looking at a code change, unless like stated the load zone logic just prohibits spells at all? Sounds like a cool concept though.
|