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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

 
 
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Old 09-12-2006, 05:47 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by sdabbs65
after adding 2 more "0","0" at the end of the field it resolved the issue
but now im trying to figgure out how to mass produce that fix.
You should better update your sql database - try these out before you try anything else;

Code:
ALTER TABLE ground_spawns ADD temp_x float NOT NULL; 
UPDATE ground_spawns SET temp_x=min_x; 
UPDATE ground_spawns SET min_x=min_y; 
UPDATE ground_spawns SET min_y=temp_x; 
UPDATE ground_spawns SET temp_x=max_x; 
UPDATE ground_spawns SET max_x=max_y; 
UPDATE ground_spawns SET max_y=temp_x; 
ALTER TABLE ground_spawns DROP temp_x; 
ALTER TABLE object ADD temp_x float NOT NULL; 
UPDATE object SET temp_x=xpos; 
UPDATE object SET xpos=ypos; 
UPDATE object SET ypos=temp_x; 
ALTER TABLE object DROP temp_x; 
ALTER TABLE npc_types ADD STR MEDIUMINT UNSIGNED NOT NULL DEFAULT '75'; 
ALTER TABLE npc_types ADD STA MEDIUMINT UNSIGNED NOT NULL DEFAULT '75'; 
ALTER TABLE npc_types ADD DEX MEDIUMINT UNSIGNED NOT NULL DEFAULT '75'; 
ALTER TABLE npc_types ADD AGI MEDIUMINT UNSIGNED NOT NULL DEFAULT '75'; 
ALTER TABLE npc_types ADD _INT MEDIUMINT UNSIGNED NOT NULL DEFAULT '80'; 
ALTER TABLE npc_types ADD WIS MEDIUMINT UNSIGNED NOT NULL DEFAULT '75'; 
ALTER TABLE npc_types ADD CHA MEDIUMINT UNSIGNED NOT NULL DEFAULT '75'; 
ALTER TABLE npc_types DROP fixedz; 
ALTER TABLE npc_types ADD fixedz  float DEFAULT '0' AFTER luclin_beard; 
ALTER TABLE zone_points DROP keep_x; 
ALTER TABLE zone_points DROP keep_y;
these are a "collection" of updates made to the sql database
If you just add "zeros" , things could get scrambled.

Last edited by Angelox; 09-12-2006 at 01:48 PM.. Reason: more info
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