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  #1  
Old 09-21-2006, 08:09 AM
eq4me
Hill Giant
 
Join Date: Jul 2006
Posts: 166
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I recon he meant that a MOB stays at his post no matter what. So if you run away it wont follow you. Of course MOBs that dont chase at all should have summon ability, be invulnerable to ranged combat/spells or have insane high HPs so they dont turn into a no risk exp source.

If yes please have a look at this post.
http://www.eqemulator.net/forums/showthread.php?t=21484

I am pondering the idea in my last post in this thread for a while but I havent enough time lately to try to implement it.

If you meant MOBs running when they are low on health or feared:
It is disabled right now cause of the lack of fear pathing data/algorithms.

You might want to read this threads:
http://www.eqemulator.net/forums/sho...t=fear+pathing
http://www.eqemulator.net/forums/sho...t=fear+pathing
http://www.eqemulator.net/forums/sho...t=fear+pathing
and this Wiki entry from FNW:
http://www.eqemulator.net/wiki/wikka...PathingProblem

Last edited by eq4me; 09-21-2006 at 04:35 PM..
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  #2  
Old 09-21-2006, 10:59 AM
Terethian
Sarnak
 
Join Date: Dec 2005
Posts: 31
Default older peq

I am using an older PEQ database I guess because I do not seem to have that option... I just want to make the mobs in my dungeon NOT run away since they keep running away into the walls. So if I don't have that option in my DB how else can it be done? hehe
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  #3  
Old 09-21-2006, 02:32 PM
vales
Discordant
 
Join Date: May 2006
Posts: 458
Default

Update your database and sql changelogs?

Last edited by vales; 09-21-2006 at 10:37 PM..
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