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  #1  
Old 10-03-2006, 01:56 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
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here is the latest that I have:
http://www.projecteq.net/fathernitwit/OpenEQSVN.tgz
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  #2  
Old 10-03-2006, 02:30 AM
gustav
Fire Beetle
 
Join Date: Sep 2006
Posts: 5
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The .ter parsing in this code is based on the original thread's understanding of the format. Everything I posted is an improvement upon that understanding. I've yet to determine if there's additional things done in the parsing, there does look to be something going on with triangle textures with pointer -1. This code should provide me with some insights on interpretting the file formats. Thanks for sharing! --gus
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  #3  
Old 10-25-2006, 03:51 PM
KungFuHamster
Fire Beetle
 
Join Date: Aug 2006
Posts: 4
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Prophecy of Ro and The Serpent's Spine do not use .TER files. Instead, it appears that a new file structure, .DAT, has surfaced. Arguably this may be of little interest to you folks, since they're not included in Titanium, so not supported yet by the emulator.

If you use S3DSpy to look through the .EQG files, you'll notice there are no .TER files in the PoR and TSS EQG's.

I post this merely as an FYI, in case anyone might proactively start looking at the new files and deciphering their structure.
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  #4  
Old 10-28-2006, 06:41 PM
Pawzz06
Fire Beetle
 
Join Date: Sep 2006
Posts: 1
Default PoR Useable?

So can we now gather items from PoR or not yet?

I mean can we install the PoR xpansion will i still be able to see the servers and will i be able to gather the gear that i summon??
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  #5  
Old 10-28-2006, 07:37 PM
mattmeck
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Posts: n/a
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Quote:
Originally Posted by Pawzz06
So can we now gather items from PoR or not yet?

I mean can we install the PoR xpansion will i still be able to see the servers and will i be able to gather the gear that i summon??

No you cant
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