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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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Old 11-03-2006, 03:38 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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It just dawned on me;
I can easily make a "patch" version of the db;
Start with this;

Code:
use peq;

DROP TABLE IF EXISTS aa_actions;
DROP TABLE IF EXISTS aa_levels;
DROP TABLE IF EXISTS aa_swarmpets;
DROP TABLE IF EXISTS altadv_vars;
DROP TABLE IF EXISTS books;
DROP TABLE IF EXISTS class_skill;
DROP TABLE IF EXISTS doors;
DROP TABLE IF EXISTS faction_list;
DROP TABLE IF EXISTS fear_hints;
DROP TABLE IF EXISTS fishing;
DROP TABLE IF EXISTS forage;
DROP TABLE IF EXISTS grid;
DROP TABLE IF EXISTS grid_entries;
DROP TABLE IF EXISTS ground_spawns;
DROP TABLE IF EXISTS items;
DROP TABLE IF EXISTS lootdrop;
DROP TABLE IF EXISTS lootdrop_entries;
DROP TABLE IF EXISTS loottable;
DROP TABLE IF EXISTS loottable_entries;
DROP TABLE IF EXISTS merchantlist;
DROP TABLE IF EXISTS merchantlist_temp;
DROP TABLE IF EXISTS merchantsets;
DROP TABLE IF EXISTS npc_faction;
DROP TABLE IF EXISTS npc_faction_entries;
DROP TABLE IF EXISTS npc_spells;
DROP TABLE IF EXISTS npc_spells_entries;
DROP TABLE IF EXISTS npc_types;
DROP TABLE IF EXISTS object;
DROP TABLE IF EXISTS pets;
DROP TABLE IF EXISTS spawn2;
DROP TABLE IF EXISTS spawn_conditions;
DROP TABLE IF EXISTS spawn_events;
DROP TABLE IF EXISTS spawnentry;
DROP TABLE IF EXISTS spawngroup;
DROP TABLE IF EXISTS start_zones;
DROP TABLE IF EXISTS starting_items;
DROP TABLE IF EXISTS tradeskill_recipe;
DROP TABLE IF EXISTS tradeskill_recipe_entries;
DROP TABLE IF EXISTS traps;
DROP TABLE IF EXISTS tribute_levels;
DROP TABLE IF EXISTS tributes;
DROP TABLE IF EXISTS zone;
DROP TABLE IF EXISTS zone_points;
DROP TABLE IF EXISTS zone_server;
DROP TABLE IF EXISTS zone_state_dump;
DROP TABLE IF EXISTS zoneserver_auth;
DROP TABLE IF EXISTS zone_flags;
Then have a dump of all these tables from the updated database ready to follow and replace?
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