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  #1  
Old 12-04-2006, 03:26 AM
sylverwolf
Sarnak
 
Join Date: May 2005
Posts: 54
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Quote:
Originally Posted by juronu
once i get titanium i will be hanging around these boards. is getting data from pop possible? i liked the idea of it but didnt like how soe had done. and since i have nothing but time on my hands who knows what will get done once i learn programming.
I believe data has already been collected from PoP. It's just a matter of time before a database update. Also, no need to learn programming as far as a server goes anyway because that's already been done for us especially with the advent of the #rules system. If you're looking to customize eqemu like most of us, all you really need to know is mysql management and perl scripting.

It's all here

http://www.eqemulator.net/wiki/wikka...CategoryServer
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  #2  
Old 12-04-2006, 04:24 AM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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The only real problem I see with the PoP+ collected zones are the missing triggered spawns, and those zones the collector had no access to (Anguish, PoTimeb, etc).

I hear 2 conflicting tales about the collectors and builders too. One says it's the only way to accurately populate a zone, and another says you can no longer collect/parse packets because of Live patching. Maybe the previous is referring to older collects? Dunno. I wish I did, cuz the thought of manually adding each NPC makes me want to cry.
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  #3  
Old 12-04-2006, 04:47 AM
sylverwolf
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Join Date: May 2005
Posts: 54
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Yea, some triggered spawns are going to be a pain. I sure don't want to write up the PoWater event. Also, CoD was kinda wierd. Mobs can't be pulled in the conventional way. They had to aggro first.
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  #4  
Old 12-05-2006, 07:23 AM
Zengez
Hill Giant
 
Join Date: Nov 2004
Posts: 160
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Quote:
Originally Posted by John Adams
cuz the thought of manually adding each NPC makes me want to cry.

Now, this is something I was curious about... I wouldn't mind working on the database to expand it, especially the population, which is why I pushed the merge of cavedude and PEQ's database and tried to help Angelox as much as possible (And he did a great job!) but when I played EQ I just simply didn't go to alot of zones, I soloed in random places here and there and never really explored alot, So I don't know alot about what monsters are where and what they hit for etc etc so I was trying to find a way to process data and manually form the mobs from a list of data, rather than try to remember off the top of my head...

So, am I understanding this correctly, that the packet collectors that no longer work were doing exactly that? And if so, how hard would it be to fix them? I don't know much of anything about C++ beyond real basic stuff, but it may be worth trying to get some people together to fix it so those of us that do database work and not C++ work can load the collectors on live, get some info, then log out and process it as best we can... It'd be hard but at least I could do something other than wish I could remember anything beyond the PoV Fiend Cave where I aggro kited dozens of hours :-P

So, all that to say, Is this what the packet collectors did? And how realistic would it be to get them fixed?
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  #5  
Old 12-05-2006, 09:45 AM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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Yes, the packet collectors grabbed zone content, mobs, etc (the Wiki on collectors shows what it did). The problem (I think) is the builder side. Since SOE changes from patch to patch their encryption or something like that, it makes chasing that a bitch. So, I think if someone would say "yes the collector still works fine, go collect" and we as a community dumped 100gb of collects at the devs feet, they might be inspired to use them.

However, this is my best guess, and I could be completely wrong. I don't mind it. Just trying to get someone to tell us what we can do. I'm willing to risk it. I'm at the end of my EQLive life anyway. Might as well go out with a ban! (j/k)
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