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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc. |

12-06-2006, 11:56 PM
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I know how to fix that!
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Join Date: May 2005
Posts: 447
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Quote:
Originally Posted by bufferofnewbies
ahh, so when you say old tutorial. Do you mean tutoriala? the one with the kobold and the guy in the jail?
btw: i grabbed your latest dbase updates, love the Rathe guy. 
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Im pretty sure a 6.1 and maybe early 6.2 clients will have the old tutorialB.
In fact I Think DRP server pack 1 might have old tutorialB spawned. Im pretty sure one of sesmars earliest databases had the old tutorialb spawned.
Ive played them both..Both on live and emulated. TutorialB was totally revamped about the time I joined this website. Or shortly there after.
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Server_Op: ForbiddenZone
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12-07-2006, 01:32 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by Dr Zauis
Im pretty sure a 6.1 and maybe early 6.2 clients will have the old tutorialB.
In fact I Think DRP server pack 1 might have old tutorialB spawned. Im pretty sure one of sesmars earliest databases had the old tutorialb spawned.
Ive played them both..Both on live and emulated. TutorialB was totally revamped about the time I joined this website. Or shortly there after.
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Hi Zauis!
The Tutorialb you sent me, was from an old format of the Eqemu DB, I've had to figure out not only differences in all the updates made since what probably was 6.1, but also there was a difference in the X Y coords. It belongs to the "large zone format". what's changed is some NPC's and things inside the zone.
If you still don't know what I mean, move/rename your clients "tutorialb.eqg" file into a temp directory, then log in and and you'll see. When you do this, a much smaller tutorialb zone, and probably spawned (at least on my DB it is).
Your file belongs to the large zone version, which includes the tutorialb.eqg file. I already have it running and fixed the quests, but I'm still adding drops/loots, more npcs, and more quests.
When I'm done, the Zone will look a lot like the current tutorialb on live, as the physical parameters of the zone are the same, whats changed is inside the zone.
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12-07-2006, 01:41 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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I'm confused. If the large tutorialb comes with Titanium, what was the problem again? I thought you were missing a newer tutorialb.eqg file or something - post DoD.
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12-07-2006, 02:13 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by John Adams
I'm confused. If the large tutorialb comes with Titanium, what was the problem again? I thought you were missing a newer tutorialb.eqg file or something - post DoD.
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Hi John,
This is my understanding and I could very well be wrong 
Titanium comes with a tutorialb.eqg file, also tutorialb.s3d file; delete the eqg file and your left with the older sd3, which is what the client will now read.
since eqg files are just updates made to the zones, tutorialb.s3d must have been how Gloomingdeep started.
Sometime before Titanium, there must have been a tutorialb.s3d with the active zone in use, as that version is populated in my database, and I didn't do it.
Comprende viejo?
Edit:
The problem I had was, my video had all the shaders turned off, and eqg zones will not work for me like that - but i thought I was in an underworld. I deleted the eqg file and discovered the old zone. But then I realized my shader problem, and have the eqg file back in.
Last edited by Angelox; 12-07-2006 at 10:17 AM..
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12-07-2006, 02:32 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by Angelox
Comprende viejo?
Edit:
The problem I had was, my video had all the shaders turned off, and eqg zones will not work for me like that - but i thought I was in an underworld. I deleted the eqg file and discovered the old zone. But then I realized my shader problem, and have the eqg file back in.
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Comprende, amigo.
Btw, don't forget that GoD fog fix we did a while back, if you have funky shadowing problems in your zone. Maybe your fog needs tweaking to see it right? I believe it's posted in my thread about GoD fixes, where FNW yelled at me for not using packet collectors that don't work anymore.  j/k fnw
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12-07-2006, 04:54 AM
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Hill Giant
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Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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Quote:
Originally Posted by Angelox
Titanium comes with a tutorialb.eqg file, also tutorialb.s3d file; delete the eqg file and your left with the older sd3, which is what the client will now read. since eqg files are just updates made to the zones, tutorialb.s3d must have been how Gloomingdeep started.
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wow, the 'old' tutorialb is total news to me. I must have skipped too much time between account activations.
Good show then. Any day I learn something new is a good day. Now I can go back to bed and wait for tomorrow....
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12-07-2006, 08:14 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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The only tutorial zone I accidentally went into once had a kobold in a jail cell. Not sure if that's new or old, but I do remember the zone being small. And fast to get through.
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12-07-2006, 08:34 AM
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Hill Giant
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Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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that's the tutoriala, its where everyone starts out with limited UI access on live (or at least 'used to' start out at). You get the key from the kobold to free the guy in the cell, and he leads you to tutorialb (via zoning) to start your revolution.
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12-07-2006, 02:27 AM
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I know how to fix that!
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Join Date: May 2005
Posts: 447
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Quote:
Originally Posted by Angelox
Hi Zauis!
The Tutorialb you sent me, was from an old format of the Eqemu DB, I've had to figure out not only differences in all the updates made since what probably was 6.1, but also there was a difference in the X Y coords. It belongs to the "large zone format". what's changed is some NPC's and things inside the zone.
If you still don't know what I mean, move/rename your clients "tutorialb.eqg" file into a temp directory, then log in and and you'll see. When you do this, a much smaller tutorialb zone, and probably spawned (at least on my DB it is).
Your file belongs to the large zone version, which includes the tutorialb.eqg file. I already have it running and fixed the quests, but I'm still adding drops/loots, more npcs, and more quests.
When I'm done, the Zone will look a lot like the current tutorialb on live, as the physical parameters of the zone are the same, whats changed is inside the zone.
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I remember having a DB with the old zone spwned but I had to change the underworld #s and the zone in point before I could play it.
Then they changed to the new version so I actually have both clients. Then Jimmothy released the files I gave you. By then I was using a new DB and spawned the new tutorialb.
__________________
Server_Op: ForbiddenZone
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12-07-2006, 02:33 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Quote:
Originally Posted by Dr Zauis
Im pretty sure a 6.1 and maybe early 6.2 clients will have the old tutorialB.
In fact I Think DRP server pack 1 might have old tutorialB spawned. Im pretty sure one of sesmars earliest databases had the old tutorialb spawned.
Ive played them both..Both on live and emulated. TutorialB was totally revamped about the time I joined this website. Or shortly there after.
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That was my database and I never spawned that zone so you must be thinking of a different database... Unless of course I did pop it and completely forgot, but I seriously doubt that 
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