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  #1  
Old 12-11-2006, 02:27 PM
kevin90
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Join Date: Dec 2006
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Default teleport another player to a specified zone

How do i teleport a player that got killed to another zone, it would sure save the time for him to run all the way back.

We're on a fun wild raid and he mess with the wrong mob, hehe.
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  #2  
Old 12-11-2006, 02:38 PM
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Cripp
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you can have a gm use the #movechar command.. have the player log out before you use the command..
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  #3  
Old 12-11-2006, 02:42 PM
kevin90
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Can you also move yourself or an entire party?
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  #4  
Old 12-11-2006, 02:52 PM
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Cripp
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no group at a time as i know of... you can use #zone to move yourself. and you can also summon other players
/summon charname = for players not in same zone as you are in.
#summon charname = for players in same zone as you

if you use /summon, use #summon after the player has zoned into your zone.

hope this helps a bit... hehe
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  #5  
Old 12-11-2006, 02:57 PM
bufferofnewbies
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also,

If the zone you are wanting to go to has a wizard/ druid group port spell into it:

simply do a #spfind (spell name),
then #cast spell id number while you are in a group with them.

This message brought to you by the lazy GM that hates to summon lots of people.
Quote:
"What? You are stuck under the world? HACKER!!" #kill
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  #6  
Old 12-14-2006, 01:51 AM
John Adams
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Quote:
Originally Posted by Cripp
and you can also summon other players
/summon charname = for players not in same zone as you are in.
#summon charname = for players in same zone as you
What? What is this? #summon or cannot move players across zone lines, and I've learned to live with that. But you are saying /summon (slash command?) works? hah. I never thought to try that... figuring / commands were user commands, and # were GM.

Is this an intentional inconsistency? And should us server admins be aware of status levels for / commands as well? ~panic~
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  #7  
Old 12-14-2006, 04:34 AM
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Cripp
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you have to have the #gm flag on to use the GM / commands

edit: and the reason for the 2nd #summon after he zones in is because /summon summons to some whacky coords like 47237498273,236526236,12512616 always big numbers like that so a #summon is required to get him to the correct coords.
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Last edited by Cripp; 12-14-2006 at 01:21 PM..
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  #8  
Old 12-15-2006, 07:39 AM
John Adams
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I was only referring to /summon working across zones, while #summon did not. I am surprised, because I did not know there were / GM commands, too. I thought all GM commands were #.

Thanks! Gives me something else to pour over out here in cattle-country.
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  #9  
Old 12-15-2006, 07:52 AM
bufferofnewbies
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Location: Lurking in KY
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actually, maybe this would be a good spot to make a list for everyone?

I will start it off:
I only know of two slash GM commands:

/summon name: summon player to your current zone (as noted, it doesn't work like it was intended, but good enough for government work)
/goto name: zones you to the player's zone, x, y, z (but correctly this time.. aint that a wierd one..)
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  #10  
Old 12-15-2006, 08:40 AM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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Holy. Are these from the OpCodes? maybe that's why I never saw them. They scare me.

From the Titanium opcode.conf:
Code:
#GM/guide opcodes
OP_GMServers=0x3387		#/servers
OP_GMBecomeNPC=0x7864		#/becomenpc
OP_GMZoneRequest=0x1306		#/zone
OP_GMSearchCorpse=0x3c32	#/searchcorpse
OP_GMHideMe=0x15b2		#/hideme
OP_GMGoto=0x1cee		#/goto
OP_GMDelCorpse=0x0b2f		#/delcorpse
OP_GMApproval=0x0c0f		#/approval
OP_GMToggle=0x7fea		#/toggletell
OP_GMZoneRequest2=0x0000
OP_GMSummon=0x1edc		#/summon
OP_GMEmoteZone=0x39f2		#/emotezone
OP_GMEmoteWorld=0x3383		#/emoteworld (not implemented)
OP_GMFind=0x5930		#/find		
OP_GMKick=0x692c		#/kick
Some stuff from the old eq_opcodes.h file (some descriptions):
Code:
// #define LiveOP_GMSearchCorpse	0x0097	// GM /searchcorpse	- Search all zones for named corpse
// #define LiveOP_SearchCorpse		LiveOP_GMSearchCorpse	// /searchcorpse
#define LiveOP_GMDelCorpse		0x0199 // /delcorpse
#define LiveOP_GMFind			0x0047	// GM /find			- ?
#define LiveOP_GMServers		0x0020	// GM /servers		- ?
#define LiveOP_GMGoto			0x010b	// GM /goto			- Transport to another loc
#define LiveOP_GMSummon			0x028c	// GM /summon		- Summon PC to self
#define	LiveOP_GMKick			0x010a	// GM /kick			- Boot player
#define LiveOP_GMKill			0x0109	// GM /kill			- Insta kill mob/pc
#define LiveOP_GMNameChange		0x0b40 // /name
#define LiveOP_GMLastName		0x00a3	// GM /lastname		- Change user lastname
#define LiveOP_GMToggle			0x01b3	// GM /toggle		- Toggle ability to receive tells from other PC's
#define LiveOP_GMEmoteZone		0x028f	// GM /emotezone	- Send zonewide emote
#define LiveOP_GMBecomeNPC		0x0074	// GM /becomenpc	- Become an NPC
// #define LiveOP_GMApproval		0x01b0	// GM /approval		- Name approval duty?
#define LiveOP_GMHideMe			0x00de	// GM /hideme		- Remove self from spawn lists and make invis
// #define LiveOP_GMInquire		0x00da	// GM /inquire		- Search soulmark data
// #define	LiveOP_GMSoulmark		0x00dc	// GM /praise /warn	- Add soulmark comment to user file
#define LiveOP_GMZoneRequest	0x0184	// GM /zone			- Transport to another zone
#define LiveOP_GMZoneRequest2	0x0239	// GM /zone 2
Not sure if this is the definitive list, but cool. Time to go break something.

Last edited by John Adams; 12-15-2006 at 04:43 PM..
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  #11  
Old 12-15-2006, 08:42 AM
bufferofnewbies
Hill Giant
 
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Location: Lurking in KY
Posts: 239
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John gains 1 Buffer point!

yay for big lists.
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  #12  
Old 12-15-2006, 08:44 AM
John Adams
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Join Date: Jul 2006
Posts: 1,552
Default

Can I have another? Just made it bigger.
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  #13  
Old 12-15-2006, 08:51 AM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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I was under the impression that size didnt matter, it was how you used it.

or maybe they just told me that to make me feel better..?
:o
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