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  #1  
Old 12-15-2006, 03:26 PM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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My actual intention with it is to provide some quest line replies after text (in a different color also if possible). I became used to the way it was implimented on SoD, and really do like their design.

That allows for some cleaner quest designs, as well as fewer 'who xxx? what xxx how could xxx? attempts at quest line catching from the [xxx] lines within the perl.

ie:
Random_guy says, "Blah! Blah, blah blah blah blah?"
[Blah blah choice one]
[Blah blah choice two]

etc..

Player says, "Blah blah choice two"

To which a player knows exaclty what the system will read to continue the quest series in a path. While still allowing options of choice without all the guesswork for players on what to attempt to say.
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  #2  
Old 12-15-2006, 03:32 PM
John Adams
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Join Date: Jul 2006
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You sure you aren't thinking of EQ2? hehe... sounds like their text formatting. I had gone looking for a way to make all NPC quest text appear only in /tell to the player, but I couldn't find that either. I tried to write my own code, and failed miserably. Maybe I'll try again someday.
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  #3  
Old 12-15-2006, 03:38 PM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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Quote:
Originally Posted by John Adams
for a way to make all NPC quest text appear only in /tell to the player
actually ,now that I think about it. That is probably what SoD did, since the options dont show up to anyone except the questor.

Dang it, now I have to go digging another hole...
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