I believe I may have found the problem.
I changed the start.bat file to this:
Code:
@echo off
start minilogin
start world
echo Please wait for World to connect into login server...
Pause
start eqlaunch zones
note that it says ZONES instead of zone.
I have no idea why this works or why I tried it... but I'm no longer getting the error. Hopefully, this is what the output for the world.exe window is supposed to show as apposed to what is in the first post:
Code:
[Debug] Starting Log: logs/eqemu_debug_world_3600.log
[Debug] [WORLD__INIT] Loading server configuration..
[Debug] [WORLD__INIT] Log settings loaded from log.ini
[Debug] [WORLD__INIT] CURRENT_WORLD_VERSION:EQEMu 0.7.0
[Debug] [WORLD__INIT] Connecting to MySQL...
[Status] Starting Log: logs/eqemu_world_3600.log
[Status] Using database 'peq' at 127.0.0.1:3306
[Debug] [WORLD__INIT] Starting HTTP world service...
[Debug] [WORLD__HTTP] Loaded mime types from mime.types
[Debug] [WORLD__INIT] Loading variables..
[Debug] [WORLD__INIT] Loading zones..
[Debug] [WORLD__INIT] Clearing groups..
[Debug] [WORLD__INIT] Clearing temporary merchant lists..
[Debug] [WORLD__INIT] Loading items..
[Status] EMuShareMem loaded
[Status] Loading items from database: count=54307
[Debug] [WORLD__INIT] Loading guilds..
[Debug] [WORLD__INIT] Loading EQ time of day..
[Error] Starting Log: logs/eqemu_error_world_3600.log
[Error] Could not load EQTime file eqtime.cfg
[Debug] [WORLD__INIT_ERR] Unable to load eqtime.cfg
[Debug] [WORLD__INIT] Loading launcher list..
[Debug] [WORLD__INIT] Reboot zone modes OFF
[Debug] [WORLD__INIT] Deleted 0 stale player corpses from database
[Debug] [WORLD__INIT] Deleted 0 stale player backups from database
[Debug] [WORLD__INIT] Zone (TCP) listener started.
[Debug] [WORLD__INIT] Client (UDP) listener started.
[Debug] [NET__IDENTIFY] Registered patch 6.2
[Debug] [NET__IDENTIFY] Registered patch Titanium
[Debug] [NET__IDENTIFY] Registered patch Live
[Debug] [WORLD__LS] Connecting to login server...
[Debug] [WORLD__LS] Connected to Loginserver: localhost:5999
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1259
[Debug] [WORLD__CONSOLE] New launcher from 127.0.0.1:1259
[Debug] [WORLD__LAUNCH] Adding pending launcher 1
[Debug] [WORLD__LAUNCH] Launcher Identified itself as 'zones'. Loading zone list
.
[Debug] [WORLD__LAUNCH_TRACE] zones: Loaded zone 'erudnint' on port 3306
[Debug] [WORLD__LAUNCH] Removing pending launcher 1. Adding zones to active list
.
[Debug] [WORLD__LAUNCH] zones: dynamic_01 reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1261
[Debug] [WORLD__CONSOLE] New zoneserver #1 from 127.0.0.1:1261
[Debug] [WORLD__ZONE] [1] Zone started with name dynamic_01 by launcher zones
[Debug] [WORLD__ZONE] [1] Auto zone port configuration. Telling zone to use por
t 7000
[Debug] [WORLD__LAUNCH] zones: erudnint reported state STARTED (1 starts)
[Debug] [WORLD__ZONE] New TCP connection from 127.0.0.1:1263
[Debug] [WORLD__CONSOLE] New zoneserver #2 from 127.0.0.1:1263
[Debug] [WORLD__ZONE] [2] Zone started with name erudnint by launcher zones
[Debug] [WORLD__ZONE] [2] Auto zone port configuration. Telling zone to use por
t 7001
[Debug] [WORLD__ZONE] [2] Setting to 'erudnint' (23) (Static)
Note, I only have 1 zone (erudnint) in my launcher_zones.
EDIT: I just realized that I had specified launcher.names as zones instead of zone. Thats probably why zones worked and zone didn't.