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  #1  
Old 01-04-2007, 05:10 PM
aza77
Hill Giant
 
Join Date: Dec 2004
Posts: 126
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we only use antonica atm, all other zones are locked
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  #2  
Old 01-04-2007, 10:38 PM
Nancy
Fire Beetle
 
Join Date: Feb 2002
Posts: 11
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awesome. I and some friends shall be joining for beta i hope.

What are the PVP rules as far as teams go? i didn't see it when i read the wiki.
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  #3  
Old 01-05-2007, 01:21 AM
aza77
Hill Giant
 
Join Date: Dec 2004
Posts: 126
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well we removed almost all rules there is no level limit and it's all versus all. Instead of rules we use a kind of social punishment system.
- If you kill someone who is guilded you will get a faction hit with the guild
- If you hit someone out of the level range you get a 1 minute Outcast Flag for a kill 100 minutes. Consider someone first before attacking, it will tell you if you are at range or not.
- If you got killed in PvP you are not allowed to enter the zone again the next 10 minutes.
- If you killed someone you will get PvP points for it and Exp. Take a look at the Adventure Merchants of a friendly guild to spend them
- We are also collecting data like your kills, your deaths, your killstreak and the names of your opponents. (Same for PvE btw)

take a look here for a short summary

i hope that's the info you were looking for
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  #4  
Old 01-07-2007, 02:22 PM
GrumppygregSZ
Fire Beetle
 
Join Date: Jan 2007
Posts: 5
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Quote:
- If you hit someone out of the level range you get a 1 minute Outcast Flag for a kill 100 minutes. Consider someone first before attacking, it will tell you if you are at range or not.
One major issue with this is that you are giving clerics and other healers free reign to simply level up just out of the range of a 50 and tag along with level 50 friends healing them, while if they are attacked themselves by another level 50 the attacker will be unjustly punished. This rule should be changed and everyone should be open to be pked without penalty.
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  #5  
Old 01-07-2007, 09:34 PM
mrfix186
Fire Beetle
 
Join Date: Dec 2005
Posts: 12
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I wouldnt worry about it really, unless the 100 min flags stack heh, Id blast through the healer in no time and just wait the timer off before going around the guards or merchants.
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  #6  
Old 01-07-2007, 11:54 PM
aza77
Hill Giant
 
Join Date: Dec 2004
Posts: 126
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well you don't need to remove the rule itself. you just need to modify it a little bit. i'm going to add a pvp check. if you hit someone or if you get hit you will be flagged as engaged for 1 minute. if you heal or buff someone who is engaged a level check will be done. if any of the opponents isn't in level range you will get a 10 minutes outcast flag.
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  #7  
Old 01-08-2007, 01:57 AM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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You guys sound like excellent coders.. mind if I steal all of your brains one day as part of my mad scientist scheme to finally learn C++?

Good job on the server so far (although, admittedly, said from a non-played perspective), you sound like you have quite an interesting setup going there. Very well thought out system and the changes you seem to be making are quick, concise and well implimented.

I wish you luck on the server.

Quote:
Originally Posted by aza77
well you don't need to remove the rule itself. you just need to modify it a little bit. i'm going to add a pvp check. if you hit someone or if you get hit you will be flagged as engaged for 1 minute. if you heal or buff someone who is engaged a level check will be done. if any of the opponents isn't in level range you will get a 10 minutes outcast flag.
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