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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 01-05-2007, 05:43 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by eq4me
They may stop at purely handspawned zones though.
For the love of God and all that's Holy... this is probably the 5th time I've asked this with no acknowledgement coming back from anyone who might know... eq4me's statement eludes to the fact there might be a way to NOT have to hand-spawn zones. If this is true, please oh PLEASE let the rest of us know. We could do so much more [accurate] work if we still had this capability.

I understand the builders/extractors/etc are not kept up with whatever encryption Live has week after week. But if there is some other way, I'm begging... please let us know.

As an aside, I have SEQ running (and am totally amazed by it, btw) and grabbing collects from any zone I can just to see what it looks like. Most of it is garbled, of course. I cannot read this myself, without knowledge. I'd love to take my new collects and stuff them into a database, even if it were by hand INSERTS of the raw data. I just need to be able to read the packets. PF2Text doesn't seem to be anywhere anymore (at least I cannot find it). Is there any info, at all? SEQ lacks a users guide or walkthrough, so it's nearly impossible to figure out except by trial and error - which is what I've been doing the last week.

Yes, I am stomping my feet. And begging. Please, if there's still a way to benefit from collects, tell us. I'll start now on any zone I have access to.

(btw, this was not @eq4me, his comment just reminded me how ignored this question has gone)
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  #2  
Old 01-05-2007, 06:27 AM
eq4me
Hill Giant
 
Join Date: Jul 2006
Posts: 166
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Yes, I wanted to hint to this post:

http://www.eqemulator.net/forums/sho...769#post126769

The big question is if someone other than FNW is able to update eqextractor.
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  #3  
Old 01-05-2007, 07:13 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by eq4me
Yes, I wanted to hint to this post:

http://www.eqemulator.net/forums/sho...769#post126769

The big question is if someone other than FNW is able to update eqextractor.
Quote:
I will state that it would be crazy IMO to not use collected data to initially spawn a zone. If you ask me, this is the primary reason that PEQs database still exists when so many other (hand spawned) ones do not... people making shit up from memory just dosent work, especially on a large scale, so many intricacies that make the world emmersive are lost. PEQ exists on the foundation of strict controls on modifications, such that somebody who thinks they remember something a certain way does not screw up the database without doing their homework first. This was a very significant problem for the older database
You know, I could say a lot here, but I really don't want to start anything
But I will say, that when I first started here, it also was said that merging databases was "very hard", almost impossible", and a "waste of time".
I will also like to say that the database I have been working on for all of you, has "hand spawned " and "merged" zones (you would never know unless I told you).
I am very gratefull to a lot of the Devs and programmers in this forum (for all their help), so I will continue to "bite my tongue" , and delete the rest of what I wanted to say.
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