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  #1  
Old 01-07-2007, 12:07 PM
Aerewen
Hill Giant
 
Join Date: Dec 2006
Posts: 110
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yes but like say you want an npc to cast a spell on a player.

example:

You go hail bob the npc on one side of say... ruined city of dranik... you say some dialog which causes him to pop an npc on the other side of the zone. and i'm standing there waiting for him to spawn. I hand in some random item that is for this quest which instantly depops him and respawns the version we're to kill or something like that...

all of this can be done. but say i want to make that npc summon you from the other end of the zone?

i have no way to tell it to cast on you because castspell() takes a spell id and an npc id which gets converted to an entity id... and since i triggered the mob's script by handing in the item selfcast() would summon me, not you.

There are a number of things that could be done with this variable, that's just one example.

For all the people making buffbots in pok and whatnot... ever notice that a level 1 player who gets temp from one of these bots only has it for aout 15 mins?

or when you're level 1 and get the gloomingdeep guard it lasta about 2 mins? because we're using the level of the player who triggered the script...

i just think the functionality of this variable would be great to help emulate live servers' quests and whatnot.
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  #2  
Old 01-10-2007, 09:27 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
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Forgive me, I'm having a difficult time understanding the concept you're trying to convey.

You want the entity_ids in variable form for the user and the npc?

$userid should return the entity ID of the user who triggered the quest.

if you wanted the entity_id from the quest giver you could do something like:
Code:
my $npc_id = $npc->GetID();
I feel I'm missing something though, could you elaborate? Sorry.
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  #3  
Old 02-15-2007, 01:56 PM
gernblan
Discordant
 
Join Date: Aug 2006
Posts: 394
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I think the key to this is quest objects.

We all need to study them more and get that wiki entry humming. SO MUCH untapped potential there.

Timers and signals especially need to be explained better.

Another great thing would be to have scripts or quests that "autorun" say, at certain times of day. If this is already possible I sure don't know how to do it-- it's undocumented. I'd really love to know.
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