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General::Server Discussion Discussion about emulator servers. Do not post support topics here. |

01-07-2007, 11:54 PM
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Hill Giant
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Join Date: Dec 2004
Posts: 126
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well you don't need to remove the rule itself. you just need to modify it a little bit. i'm going to add a pvp check. if you hit someone or if you get hit you will be flagged as engaged for 1 minute. if you heal or buff someone who is engaged a level check will be done. if any of the opponents isn't in level range you will get a 10 minutes outcast flag.
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01-08-2007, 01:57 AM
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Hill Giant
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Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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You guys sound like excellent coders.. mind if I steal all of your brains one day as part of my mad scientist scheme to finally learn C++?
Good job on the server so far ( although, admittedly, said from a non-played perspective), you sound like you have quite an interesting setup going there. Very well thought out system and the changes you seem to be making are quick, concise and well implimented.
I wish you luck on the server.
Quote:
Originally Posted by aza77
well you don't need to remove the rule itself. you just need to modify it a little bit. i'm going to add a pvp check. if you hit someone or if you get hit you will be flagged as engaged for 1 minute. if you heal or buff someone who is engaged a level check will be done. if any of the opponents isn't in level range you will get a 10 minutes outcast flag.
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01-08-2007, 02:17 AM
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Hill Giant
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Join Date: Dec 2004
Posts: 126
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thanks
lets see how ppls will like it.. the beta is mostly a code + hardware test. world is mostly customized already but we still miss a lot of quests and content we wanted to add
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01-08-2007, 04:06 AM
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Fire Beetle
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Join Date: Dec 2005
Posts: 12
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Also, Make sure you put limits on who can have what buffs on them.
Resist buffs
Damage Shields(lvl 40-50 mage/druid DS= death to low level melee)
Stat Buffs(High lvl str buffs can change an avg of 10 dmg to 20 dmg depending how the damage for melee is calced)
HP buffs(1k+hp at lvl 10 ;o)
Hpsymbols
A lvl 10 with lvl 30/40/50 buffs is insane to kill.
Or make a Flag that allowes the lower lvl to have buff, but removes all penalties for haveing the low level killed ;o
Can still help the lower level, level but if they go into pvp with buffs, some lvl 30/40/50 could come along and kill them in 10 secs if they causing trouble to other lower level people ;o
Or If you Engage in Pvp! All buffs that are +so many levels over your level get removed ;o
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01-08-2007, 04:24 AM
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Hill Giant
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Join Date: Dec 2004
Posts: 126
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well good suggestion mrfix186 .. best way would be to allow beneficial buffing + healing only at groups, allied guilds or raids. If someone is 20 levels below the caster (not the spell to avoid possible exploits) he + the caster will get outcast flagged for the duration of the spell.
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- http://www.eqemu-paradigma.de -
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01-08-2007, 10:52 AM
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Fire Beetle
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Join Date: Feb 2002
Posts: 11
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I say keep all players able to buff/heal all other players, even enemy combatants! Makes the game fun and interesting.
If you run into a level 10 with +1000HP buff on him then find someone to dispel his ass! Unique strategy and fun encounters is what makes a pvp server good. I played on EqLive Sullon Zek and it was almost precisely like this (just no healing/buffing enemies).
I used to be a pvp hardcore nerd, and i desire to relive that dorky glory!
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Verant can suck my balls~
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01-08-2007, 08:48 PM
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Fire Beetle
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Join Date: Dec 2005
Posts: 12
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Played as Bartlor Greenbane on Sullen zek ;o
Could you also fix Dispells ;o, on most servers you can resist dispell, and as a fact you shouldn't be able to resist it at all.
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01-09-2007, 10:09 AM
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Fire Beetle
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Join Date: Jan 2007
Posts: 5
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Quote:
well you don't need to remove the rule itself. you just need to modify it a little bit. i'm going to add a pvp check. if you hit someone or if you get hit you will be flagged as engaged for 1 minute. if you heal or buff someone who is engaged a level check will be done. if any of the opponents isn't in level range you will get a 10 minutes outcast flag.
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Wouldn't it be easier on you guys (and more fun for us) if you just eliminated the penalty for attacking someone out of your range? I imagine you are trying to create as close to a chaotic and hardcore pvp server as possible, considering it is going to be free for all so why not take another step towards unfettered pvp by removing such level range penalties? Griefing is just another way to attract griefers while the griefed will grow into little griefer hunters, hence increasing and strengthening the pvp environment.
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01-09-2007, 11:07 AM
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Hill Giant
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Join Date: Dec 2004
Posts: 126
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if we remove the rules we would have a pure pvp server .. and that's not what we want to build. our idea is a strategy mmorpg server where you can't just run around and kill everyone. so basicly a mix between pve and pvp.
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01-10-2007, 12:27 AM
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Fire Beetle
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Join Date: Feb 2002
Posts: 11
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If you want to host a PVP server then please make it have maximum potential PVP! Griefers get their come-uppance by making a name for themselves and getting attacked on sight by many people, corpse camped or denied grouping and guilding.
Having buffs, heals and everything available to cast wherever a player desires allows for more intricate, fun and rewarding pvp battles. Running to save the life of a lowbie being ganged up on, lowbies ganging up on a high level greifer, etc.
I was an Evil on Sullon Zek and numerous times i would have willingly healed a Good to help him kill a Nuetral that i knew and dispised, simply because of that Nuetral's notoriety. I did engage in combat with Goods as my temporary allies sometimes as a means to an end. Granted I would always look for the best opportunity to stab them in the back as soon as i had a chance and didn't require their assistance any longer ~ I was Evil in my roleplay spirit ~
My brother and I would also go gank noobies in Gfay in order to lure groups of high level Goods to chase us around so we could play tricks and kill them in the forest. No better way to get a big fight going than by picking on the weak so they cry for help.
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Verant can suck my balls~
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01-10-2007, 12:42 AM
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Hill Giant
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Join Date: Dec 2004
Posts: 126
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i understand what you mean nancy but the problem is that such a kind of server won't be any fun at all for ppls who don't want to pvp a lot. we will see if our concept won't work we will change it. that's what beta is for
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- http://www.eqemu-paradigma.de -
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01-10-2007, 01:35 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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The advantage of having an open-source project like EQEmu is, anyone can run their own server and customize it however they see fit. aza77's server ideas sound appetizing to someone like me, who has never played once on PvP, but wouldn't mind giving it a try. If his server was hard-core PvP, I wouldn't even bother.
I think what they have planned is perfect. Might take some time to balance things out, but it's a great concept. You can ask if they would change a feature, but if the admin doesn't want to, no sense continuing trying to convince him he's wrong. 
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05-30-2007, 07:47 PM
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Sarnak
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Join Date: Jan 2004
Location: Stockholm
Posts: 59
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Is this server up or is this a old bumped thread? I would love to test to play on this one 
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05-30-2007, 07:48 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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Quote:
Originally Posted by Smedy
Is this server up or is this a old bumped thread? I would love to test to play on this one 
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It's up currently. Log in, look around, have some fun!
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06-01-2007, 03:08 AM
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Fire Beetle
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Join Date: Mar 2007
Posts: 6
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EQGame.exe has encountered a problem and needs to close.
no further info given about the crash in the box..
not running vista.
Hope you guys can work around this, I'd love to join you. everquest pvp is all I ever will play (and I miss it so dearly) props to you guys for setting up a pvp server. Hopefully I can get in there......later.
-Patrick
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