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  #1  
Old 01-17-2007, 06:52 PM
sfisque
Hill Giant
 
Join Date: Oct 2006
Posts: 248
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almost.

zone is a many to one executable. basically, you want one zone (the executable) running for every "zone" (game zone) you want available simultaneously.

basically, if you foresee having, lets say, 17 people in game at the same time, and plausibly, each of them could be in a separate zone, thus, you would need at least 17 zone (the executable) running. just to get up and running and have a couple of your mates log in and run around, 5-10 should be plenty. i run 10 zones atm, which has been plenty for my needs. this of course is in addition to any "static zones" you launch, aka, zone launched with a specific "zone name". "static zones" are just that, a specific zone that is "always" available and not swapped out when all players have exited it. the generic startup script that gets bumped around the forum alot starts up 5 "dynamic" zones which load and swap out depending on which zones have players in them. if a 6th person logs in and goes into a 6th zone that isnt up and running, they will get a message that the zone is unavailable and probably booted back to the zone they were at (or the login screen if they hadn't gotten into game yet).

hope this helps.

== sfisque
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  #2  
Old 01-18-2007, 01:41 AM
creiss
Fire Beetle
 
Join Date: Jul 2006
Posts: 20
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Wow,

okay, after getting the web to work (where does it say, in any linux howto, to copy the template directory into the server dir, and the mime.type to the server root?) i was able to use the very good configuration page and i am now up and running with 10 dynamic zones.

Thanks!

-Chris.
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  #3  
Old 01-18-2007, 01:49 AM
eq4me
Hill Giant
 
Join Date: Jul 2006
Posts: 166
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Quote:
Originally Posted by creiss
Wow,

okay, after getting the web to work (where does it say, in any linux howto, to copy the template directory into the server dir, and the mime.type to the server root?) i was able to use the very good configuration page and i am now up and running with 10 dynamic zones.
http://www.eqemulator.net/wiki/wikka...nuxServerGuide

Under 4. Assembling the Pieces

The "cp -a ~eqemu/build/EQEmu-0.7.0-854/utils/defaults/* ." does the trick.
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