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  #1  
Old 01-24-2007, 09:10 AM
CrabClaw's Avatar
CrabClaw
Hill Giant
 
Join Date: Jun 2006
Location: Plane of Knowledge
Posts: 191
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Gad, another x-pac? Ship to ship combat?

When I seen the revamps Freeport and other new zones they did first hand, I had an overwhelming feeling the work would have been better spent on a new "EQ1.5 Online Adventures" game than expanding the dead horse. It would be wonderful to see a re-done version of the old world, but with a fresh start maybe even with some new twists on gameplay (kind of like what EQ2 did by focusing the game around Qeynos vs. Freeport at the start).

The problem is most of the over-twinked, level-capped, players skip all the wonderfully redesigned ghost towns.

:P
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  #2  
Old 01-25-2007, 02:04 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by CrabClaw
The problem is most of the over-twinked, level-capped, players skip all the wonderfully redesigned ghost towns.
Exactly what killed the game for me. As a mid-level guild leader, it became totally impossible to recruit and hold on to anyone who wasn't a personal friend IRL for more than 2 weeks. Every level 5 character recruited wanted to be PL'd, twinked, and when that didn't happen, they left for "an uber guild" soon as they were of level.

It's my opinion that EQLive does not suck. The players do.
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  #3  
Old 01-25-2007, 12:48 PM
sfisque
Hill Giant
 
Join Date: Oct 2006
Posts: 248
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even thats not a fair assessment, because there are alot of great players... mixed in with the kruft.

i'm of the mindset that EQLive suffers from population density. when you only have 20-30 people on a server, the assholes/jerks/babies quickly learn they have nowhere to hide. when you're surrounded by thousands of other toons, its easy to hide for a while and "just get by".

what they should have done was cap a server at a max "N" number of toons. after that, they should have just locked the server and created a new one for overflow.

/shrug.

== sfisque
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  #4  
Old 01-26-2007, 07:19 AM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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Of course you are right, not every player sucks. However, think of the analogy that you can do 100 nice things for someone - but that one time you do something wrong, what will they remember you for the most?

Color me jaded.
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  #5  
Old 01-27-2007, 09:30 PM
abforme2004
Fire Beetle
 
Join Date: Aug 2004
Posts: 16
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Quote:
Originally Posted by CrabClaw
The problem is most of the over-twinked, level-capped, players skip all the wonderfully redesigned ghost towns.
Well now. This isn't entirely true. Some friends of mine join the game. Yeah sure I'll hook them up twink them out what not.. But as to power leveling I am highly against that. I want them to learn stuff that I had to learn and know how hard It was back when I was a noob myself. Mostly so they get to know there class, none of that lvl 75 noob bs haha.. I know its not as hard as back in the day before the paved roads(PoK) and Maps. Still allows them to learn on there own. Peace

Keep it fun keep it real.

http://eq.magelo.com/profile/1180775
Decimator Xyther Bloodline of Xegony aka Guardian of the *Gods*(EQemulator)
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