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| Support::Linux Servers Support forum for Linux EQEMu users. |

01-26-2007, 01:04 PM
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Discordant
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Join Date: Aug 2006
Posts: 394
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Working great so far.
The thing about Linux servers, it seems, is that unlike windows you really need to know what's going on under the hood. It's best to compile ths source yourself, and make sure all cflags and other variables are set accordingly.
From what I can tell, if it's done right, nothing beats the Linux emu server. No memory leaks (or too few to tell). Very fast and responsive. LOW resources used actually, I'm shocked how low.
Let's see what else.. no stuck characters or ghosting. No save errors. No dynamic zones failing to shut down.
Honestly, from a hand-on perspective, I wouldn't trade a linux emu server for a windows one for anything.
Last edited by gernblan; 01-26-2007 at 09:18 PM..
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01-26-2007, 02:07 PM
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Demi-God
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Join Date: Jan 2002
Posts: 15,658
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yes but how many zones are you loading? are they static? try loading 1 zone for each zone in old world, now tell me...do they all boot up? whats the cpu usage?
__________________
(Former)Senior EQEMu Developer
GuildWars Co-Founder / World Builder.
World Builder and Co-Founder Zek [PVP/Guild Wars/City Takeovers]
Member of the "I hate devn00b" Club
Most Senior EQEMu Member.
Current Work: EverQuest 2 Emulator. Zeklabs Server
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01-26-2007, 10:51 PM
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Hill Giant
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Join Date: Jul 2006
Posts: 166
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You are probably refering to the increasing load average with more zones. I've seen load averages over 10 with lots of static zones. This comes from the implementation of EQemu and you do not need to worry about this as long as the CPU utilization is low.
See here for the gory details:
http://www.teamquest.com/resources/g...ay/5/index.htm
"The sum of the number of processes waiting in the run-queue plus the number currently executing"
And yes, get the -pg flag out of the makefiles and with halfway decent hardware you probably will never be CPU bound on an EMU server. Compared to this the right -O and -march= flags are just icing on the cake.
Last edited by eq4me; 01-27-2007 at 06:55 AM..
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01-27-2007, 07:09 AM
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Demi-God
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Join Date: Jan 2002
Posts: 15,658
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Quote:
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Originally Posted by eq4me
You are probably refering to the increasing load average with more zones. I've seen load averages over 10 with lots of static zones. This comes from the implementation of EQemu and you do not need to worry about this as long as the CPU utilization is low.
See here for the gory details:
http://www.teamquest.com/resources/g...ay/5/index.htm
"The sum of the number of processes waiting in the run-queue plus the number currently executing"
And yes, get the -pg flag out of the makefiles and with halfway decent hardware you probably will never be CPU bound on an EMU server. Compared to this the right -O and -march= flags are just icing on the cake.
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Obviously joo dont know who i am, and thats fine, I was a developer for the emulator, i was also Co-admin of one of the largest emu servers. I am well aware of how eqemu works under linux. Again, somone load up 71 static zones, and tell me, if they all load under linux. I can tell you right now, when the last guildwars was under development they wouldnt.
__________________
(Former)Senior EQEMu Developer
GuildWars Co-Founder / World Builder.
World Builder and Co-Founder Zek [PVP/Guild Wars/City Takeovers]
Member of the "I hate devn00b" Club
Most Senior EQEMu Member.
Current Work: EverQuest 2 Emulator. Zeklabs Server
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01-27-2007, 07:29 AM
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Hill Giant
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Join Date: Jul 2006
Posts: 166
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I've loaded well over 70 zones on an server without ill effects and I know that the PEQ server also runs quite some static zones. If this particular problem would still exist(if it existed at all and was not a case of misconfiguration or error in the GW source)someone would have mentioned it after your first question. With recent 0.7.0 sources stability is not an issue, besides some well known(and mostly fixed) crash effects that also happen under Windows.
Honestly I do not care who you are, what car you own and what you have done in the distant past. I judge people by their posts and I am not very impressed by you.
Last edited by eq4me; 01-27-2007 at 03:33 PM..
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01-27-2007, 08:04 AM
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Demi-God
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Join Date: Jan 2002
Posts: 15,658
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Hmm i care what you think of me? never did. Most old timers will tell you, I never have cared what emu fucktards think of me.
1) First of all I said load up 71 static zones not 'loaded well over 70 zones' whooptifuckingdoo i can load fucking 300+ zones
2) 'also runs quite some static zones' here let me judge your post real quick, mmmm, oh ya YOU FUCKING DONT KNOW ENGLISH
3) I don't care who you are either, because you can't even construct a post that relates to anything that was said before.
4) Guildwars compiled and ran fine in windows, Also compiled fine in linux, but had the above mentioned issues.
5) Next time you summon a pet just remember, yer sucking my cock.
Now if you wish to troll, find another place to do it.
Anyone with some data on loading more than 71 STATIC zones in emu under nix please let me know, id be interested to see if it works.
__________________
(Former)Senior EQEMu Developer
GuildWars Co-Founder / World Builder.
World Builder and Co-Founder Zek [PVP/Guild Wars/City Takeovers]
Member of the "I hate devn00b" Club
Most Senior EQEMu Member.
Current Work: EverQuest 2 Emulator. Zeklabs Server
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01-27-2007, 08:30 AM
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Hill Giant
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Join Date: Jul 2006
Posts: 166
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Quote:
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Originally Posted by devn00b
1) First of all I said load up 71 static zones not 'loaded well over 70 zones' whooptifuckingdoo i can load fucking 300+ zones
[... lots of blustering and bad language omitted ...]
Anyone with some data on loading more than 71 STATIC zones in emu under nix please let me know, id be interested to see if it works.
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This two statements seems like a contradiction to me. Unfortunately I stopped enjoying flamewars aproximately 15 years ago. So you must talk to yourself now.
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01-27-2007, 08:33 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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That's amazing in itself.
Seriously though, is that 14 y/o flaming, cursing, hostile tone necessary? If you don't care what us "emu fucktards" think, you shouldn't waste your energy. Seems if anyone dares to challenge your omnipotence, you drop a dozen f'bombs, beat your chest, then go away for a month or so.
I think your input could be appreciated. You are indeed an old timer. There are plenty of quality folks involved (currently) with this project that deserve just a tad more respect from you.
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01-27-2007, 01:38 PM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
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Originally Posted by devn00b
Hmm i care what you think of me? never did. Most old timers will tell you, I never have cared what emu fucktards think of me.
1) First of all I said load up 71 static zones not 'loaded well over 70 zones' whooptifuckingdoo i can load fucking 300+ zones
2) 'also runs quite some static zones' here let me judge your post real quick, mmmm, oh ya YOU FUCKING DONT KNOW ENGLISH
3) I don't care who you are either, because you can't even construct a post that relates to anything that was said before.
4) Guildwars compiled and ran fine in windows, Also compiled fine in linux, but had the above mentioned issues.
5) Next time you summon a pet just remember, yer sucking my cock.
Now if you wish to troll, find another place to do it.
Anyone with some data on loading more than 71 STATIC zones in emu under nix please let me know, id be interested to see if it works.
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FatherNitwit> ==12/11/05
FatherNitwit: Rewrote all the pet creation code to be based on npc_types
FatherNitwit: Completely changed the pets table.
Glad I don't have to blow you 
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