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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |
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01-31-2007, 01:40 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Getting boats working has always been a dream of mine, I would do anything to get rid of those damn translocs. I know they are what are on live, but come on boats were just cool. Who doesn't have great memories waiting for the boat, riding on them, and my favorite past time was to jump off, cast lev while i was sinking into OOT, cast sow, then do a Jesus meets the roadrunner along side of said boat
Some boats still indeed work as far as collision detection is concerned. I also believe I tried this way back when but I am pretty sure changing the gender of the Freeport boat works as well. As far as anything else, I can't say if it will work. The pathing will be a pain, as will forcing zoning so that there is still a boat on the other side for all the slow booters. (prolly best to use Perl), then there is the idea that since collision detection has changed I am worried that once the boats starts to move, the toon won't move with it, and just fall into the sea.
But, I am willing to give it a go. Anybody else up for it?
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01-31-2007, 05:30 AM
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Discordant
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Join Date: Dec 2004
Posts: 266
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I'm all for it.
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01-31-2007, 05:53 AM
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There was a huge project going at one point to get boats working, it fizzled out when the Direct x update made it so you fall right through the boats.
Until thats fixed its all wishing.
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01-31-2007, 06:22 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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You fall through when it's on a grid as I had feared you mean?
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01-31-2007, 07:45 AM
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Fire Beetle
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Join Date: Jun 2005
Posts: 13
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I like killing/sapping/sinking the halas raft all the time.
Fun for the first 5 seconds. :(
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02-01-2007, 03:53 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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I'm tellin ya. There's a boat in Neraria's Landing you can get on, and it moves. Doesn't zone you, but it's a start. Also, someone mentioned a while back that setting the boat's "gender" makes you not fall through? Not sure if that was the setting.
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02-01-2007, 04:16 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Yep, John Adams is correct. Zoning is no problem, we use Perl. We'd have to anyway to help ensure that when you zone in there will still be a boat under you  On Live if I remember the boat was a zone within a zone, so if you were a slow booter or crashed, you'd log back in on the "boat zone" no matter where it was. Obviously, we can't do that but we can setup delays and such...
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02-03-2007, 02:08 PM
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Discordant
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Join Date: Oct 2003
Location: The Shire
Posts: 474
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i have a little boat system set up on my server in nro (old)...
i use the canoes, theres like 18 of them and u have to pay 10 gold or somethin to a little guy standing next to boat to get a ride to the other zone.. and u get a fun little ride.
it works perfect for what i want it for.. it will transport to another zone but havent decided on the zone yet.
heres the perl scripts for the boats/guy if anyone wants to see...
http://nug.cvs.sourceforge.net/nug/n...RL/Quests/nro/
/shrug
__________________
Nug Blazers - ServerOP / founder
^^comming... later!
www.nugblazers.com
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02-11-2007, 09:56 AM
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Sarnak
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Join Date: Dec 2006
Posts: 83
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well...we need boats back. i wanna sail on the queen of thorns one day lol
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02-11-2007, 11:13 AM
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AX Classic Developer
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Join Date: May 2006
Location: filler
Posts: 2,049
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I think the problem is, clients like Titanium do not have complete data on the ships anymore. They just have some partial data left over from before. So we can do some things with what we have. SOE is not worried about ships , because they don't use them anymore - and if they do ever need, they just have to patch and update.
Even if we did get full, working ship, it would just be a "novelty" as no one would really want to use them all the time.
I could be wrong and the data could all be there - maybe just have to look harder.
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02-15-2007, 09:37 AM
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Fire Beetle
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Join Date: Dec 2006
Location: Vienna
Posts: 28
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Working boats/ships would make all the PoK books go poof on my home server...
Not that the peeps at home would like it, but they have to learn what it was like "before"... They moan and groan about how long it takes to get places even using PoK books while I laugh and say "If you only knew... when was the last time you had a corpse run that really meant running? You're all a bunch of PoK-gatin mammas'boys"... That really gets 'em steamed...
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05-26-2010, 11:17 PM
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Sarnak
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Join Date: Aug 2005
Posts: 93
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I'm BACK!
Hey,
College got chaotic so I haven't been doing anything EQ/EQemu related for literally 2 1/2 years but I'm back now.
I've been browsing the forums about ships/boats again. (Ordering a copy of SoF, so I can't go online yet.) But have there been any developments with boats?
I'm interested about collision detection still but was wondering the technical feasibility of having an instance/quest which you play as a boat and attack other boats, in an armada clashing scenario?
I gather it won't be hard to get two dozen or so boats fighting one another based off faction standings, but is it possible to get people on them or controlling them?
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05-18-2011, 03:34 PM
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Banned
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Join Date: Sep 2006
Posts: 841
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Quote:
All the servers ive played on knowone uses them,even Live dosent anymore.
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Yes they are on Live, they are back , not sure how long they have been back but you can no longer just use a teleporter to get between you have to take the ship just like back in the day.
Anyway Raid Addicts has working Boats / Ships all designed by "Cripp" however right currently they aren't working exactly as they should.
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