Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-04-2007, 08:04 AM
Darkonig
Hill Giant
 
Join Date: Dec 2006
Posts: 102
Default

I also use MySQL 5.0.27 and installed from that same wiki setup.
http://www.eqemulator.net/forums/showthread.php?t=22354
Reply With Quote
  #2  
Old 02-04-2007, 08:42 AM
Joshua1978
Fire Beetle
 
Join Date: Feb 2007
Posts: 6
Default

Quote:
Originally Posted by Darkonig
I also use MySQL 5.0.27 and installed from that same wiki setup.
http://www.eqemulator.net/forums/showthread.php?t=22354
So after that did you get it working or are you now having my problem? The issue in this post and my issue don't seem like the same thing to me.

Thanks.
Reply With Quote
  #3  
Old 02-04-2007, 02:07 PM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
Default

The 'not active ...' part is typical when people zone in to places.

What it sounds like is you are timing out before you can actually get the zone loaded. You need to increase your timeout delay in your rules set.

Try loading this into your sql:

http://www.eqemulator.net/forums/sho...highlight=rule

and see if it helps. If it still doent allow it, try changing the
Code:
INSERT INTO rule_values
  (ruleset_id, rule_name, rule_value)
VALUES
  (0, "World:ZoneAutobootTimeoutMS", "60000");

INSERT INTO rule_values
  (ruleset_id, rule_name, rule_value)
VALUES
  (0, "World:ClientKeepaliveTimeoutMS", "65000");
to larger numbers.
Reply With Quote
  #4  
Old 02-04-2007, 02:55 PM
Joshua1978
Fire Beetle
 
Join Date: Feb 2007
Posts: 6
Default

Very cool! I'll give this a shot as soon as I get back in front of my server. Just for my own benefit (so I can learn more) what about the log output indicates a zone timeout to you? I never would have even thought that. I was convinced that there was a compatability issue in the format of my db tables vs. my world server.

Thanks again and I'll let you know if this solves it.

Josh
Reply With Quote
  #5  
Old 02-04-2007, 04:49 PM
Joshua1978
Fire Beetle
 
Join Date: Feb 2007
Posts: 6
Default Still no joy...

Well, I did as you said (increasing the number to 120000 in both cases) and I'm still getting the same result as stated above. One interesting thing is that it seems never to time out from the world.exe side. I get the "Client disconnected (not active in process)" message literally right after I click Enter World. I'm sure I could give better detail if I was more familiar with the system but for now it seems like it's not even trying to time out; as if I'm being outright booted.

Based on this Default Ruleset I just added, it seems a little clear to me that there are a few steps that the server setup tutorials don't cover. Is there a comprehensive list of things that I need to do after I've completed the setup tutorial - like a list of threads I need to read through and execute?

Again, thank you all for your help. It is most appreciated.

Josh
Reply With Quote
  #6  
Old 02-05-2007, 05:47 AM
Darkonig
Hill Giant
 
Join Date: Dec 2006
Posts: 102
Default

In regards to it being or not being same problem, you have not posted your loginserver.ini file or your eqemu_config.xml file or your eqhosts.txt file so hard to tell for sure.

Looking through your logs I see a lot of references to 127.0.0.1. These should not be there if you have the addresses configured to your real IP address instead of 127.0.0.1. The fact that your client is trying to connect from 192.168.0.4 and your server is responding on 127.0.0.1 means they cant see each other. So you pass through the gates to start the server, but you cant hear the responses and therefore get disconnected.
Reply With Quote
  #7  
Old 02-05-2007, 06:18 AM
Joshua1978
Fire Beetle
 
Join Date: Feb 2007
Posts: 6
Default

Quote:
Originally Posted by Darkonig
In regards to it being or not being same problem, you have not posted your loginserver.ini file or your eqemu_config.xml file or your eqhosts.txt file so hard to tell for sure.

Looking through your logs I see a lot of references to 127.0.0.1. These should not be there if you have the addresses configured to your real IP address instead of 127.0.0.1. The fact that your client is trying to connect from 192.168.0.4 and your server is responding on 127.0.0.1 means they cant see each other. So you pass through the gates to start the server, but you cant hear the responses and therefore get disconnected.

You're correct, I haven't done that. I apologize. I'll post those up when I get home from work and I'll also look into this 127.0.0.1 issue (makes sense to me).

Appreciate the help very much!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:36 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3