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Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

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Old 02-16-2007, 09:16 AM
valcree
Fire Beetle
 
Join Date: Jan 2007
Posts: 11
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Just a bit of an update. After taking a look at the networking section and how it worked, I realized there were no problems there. It ended up being of all things, a bad network cable on one of the test pcs. To make a long story short, yesterday I had two computers connected from the same ip address. The only problem I found was that the first account to log in could not tell the second account for some reason. I'm digging into that. Zoning worked like a charm, even when the characters zoned at the same time. Anyways, I'll try to post my code here once I have the recent changes I've made running on my server for a couple days.
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Old 02-16-2007, 10:46 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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We gave you solutions here, but you have to read/try them
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Old 02-16-2007, 12:18 PM
valcree
Fire Beetle
 
Join Date: Jan 2007
Posts: 11
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That's interesting. I thought you were both replying to morganpartee and not to my post. Yeah I took a brief look at what you guys are using, and I'm doing the same thing except with perl.

I am/was not talking about an auth/minilogin problem or work around. I've been working on getting two clients to connect from the same ip address at the same time. Basically... running two clients behind one nat ip address. Therotically you should be able to connect to the emu server twice from the same computer, but I haven't tested that yet. Anyways, I've got it working and spent most of yesterday playing/connected two computers that were behind one ip address. If anyone is interested in this ablity, I'll post what I did to get it working. Otherwise I'll tuck my tail and go away. lol.

Cree
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