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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |

05-09-2007, 11:53 AM
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Sarnak
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Join Date: Sep 2006
Posts: 58
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I have to agree. I don't believe that there really is a relationship at the code. EQEmulator has really evolved through the ages and EthernalQuest has gone.
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05-09-2007, 12:41 PM
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Discordant
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Join Date: Apr 2007
Location: Somewhere Safe
Posts: 453
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I think they both were seperate entities. I remember them being nothing alike besides the fact that they emulated eq servers. I had tried both several years ago, back when they both were active, and I was sold on this one because of the lack of stability, features, ect in ethernalquest. Also, I hated their site, which is still the same today as it was then. Quality and dedication go hand in hand, and we see which one is still alive, and which one is dead now.
I could be wrong on this, but oh well, opinions anyway.
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05-09-2007, 12:44 PM
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Sarnak
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Join Date: Sep 2006
Posts: 58
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Quote:
Originally Posted by techguy84
I think they both were seperate entities. I remember them being nothing alike besides the fact that they emulated eq servers. I had tried both several years ago, back when they both were active, and I was sold on this one because of the lack of stability, features, ect in ethernalquest. Also, I hated their site, which is still the same today as it was then. Quality and dedication go hand in hand, and we see which one is still alive, and which one is dead now.
I could be wrong on this, but oh well, opinions anyway.
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I have to agree with everything you said. I mean, EthernalQuest didn't have a great community like this, and that's what really supports an Open Source project.
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05-09-2007, 01:26 PM
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EQEmu is opensource
HQ was closed source
There was some communication between our Devs and there Dev, however they were coded in separate languages.
Thats really all there is.
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05-09-2007, 01:32 PM
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Sarnak
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Join Date: Sep 2006
Posts: 58
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Quote:
Originally Posted by mattmeck
EQEmu is opensource
HQ was closed source
There was some communication between our Devs and there Dev, however they were coded in separate languages.
Thats really all there is.
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So you guys actually exchanged snippets of code and helped each other out?
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05-09-2007, 03:30 PM
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Forum Guide
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Join Date: Sep 2003
Location: California
Posts: 1,474
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I think the ethernalquest dates back to '02 or so. I was there even back then, but just a lurker here when it all began. Just searched and found all the ethernalquest binaries on my DVD backup.
I think you're right - Image might have been the one who was in touch with the other group. In fact I have a file (.zip) called emu 0.0.1a which contains files with a folder called ethernalquest/ - The readme.txt begins with -
EQEMu 0.1.6.1 windows release
http://emu.hackersrealm.net/
It's a bit vague after all those years..
GeorgeS
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05-10-2007, 12:46 AM
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Demi-God
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Join Date: Jul 2006
Posts: 1,552
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Quote:
Originally Posted by mattmeck
There was some communication between our Devs and there Dev, however they were coded in separate languages.
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This sounds like what's going on currently with the Earth and Beyond Emulator. It started in Java, and now has a C++ dev team. They were both progressing nicely last time I looked, but the C++ was way ahead. Maybe it's just easier.
Who would code in anything other than C++? /snicker
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05-10-2007, 07:31 AM
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Former Administrator/Developer
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Join Date: Jan 2005
Posts: 41
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Zordon was (is?) really the only dev left for Ethernalquest. We sometimes talked about implementation issues and about issues that affected both us and them, but we usually didnt have any communications.
Zordon was also the original creator of an EQ2 emulator which he stopped working on shortly after it came out. After he stopped working on it, I briefly stepped in to help work on his emulator but also gave up after a couple of months. A few months after that is when I created a new EQ2 emulator based very loosely on eqemu.
Zordon is a really smart guy, it is too bad that we had two eq emulator projects instead of one. We could have saved a lot of wasted effort.
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05-13-2007, 11:16 AM
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Discordant
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Join Date: Aug 2006
Posts: 394
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Yeah that's like what was happening when the Compiz team forked and started Beryl. Pointless duplication of effort. I hear they saw the light now and resolved their differences and are merging projects again soon, so this bodes well for the accelerated desktop Linux community.
In very rare cases, forking is good (for example, when nobody really DOES know the best way to do something and they explore different theories), but usually, it's just better to spend the resources on a goal with everyone on the same team, in my opinion.
(To keep this on topic of eqemu... this is why I do not respect S2K and what they did. They took the code, closed it up, started their own login server... and then give very little back (by my understanding) to the project that made them possible. Damn shame.
__________________
--
Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
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