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  #1  
Old 05-13-2007, 06:35 AM
Magoth78
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Join Date: Jun 2003
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Strange, are you sure that you used "#bot create" correctly ?
Are the casters grouped ?

What spellsID do you have on casters bots ? try a #showstats on them
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  #2  
Old 05-13-2007, 08:09 AM
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Zard
Sarnak
 
Join Date: Nov 2005
Posts: 62
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When I do #bot list it show them correctly as thier class.
SpellID's
Working: ( they do everything minus buffs )
Cleric: 1
Ranger: 10

NON-Working ( all below but bard just stand around, bard helps attack melee, but without songs)
Wizard he is spellsID: 514
Magician: 516
Enchanter: 517
Shaman: 518
Bard:11


When I do bot create I use the following for magician example:

#bot create Magic_man 13 6 male

This made a Dark Elf Magician Male with the auto spell ID of 516
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  #3  
Old 05-13-2007, 08:32 AM
Magoth78
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Your spellsID are fines but if you don't use the latest PEQ database, I'm not sure that they will work.

So first, be sure that you're using the latest PEQ database.
Second, group your bots. The bot AI will only start once the bots are grouped. Else they will do nothing.
If you have a lot of buffers, wait for 4-6mins till everyone in group get buffed.
Then, fight and see if everyone is doing his job.

But, as I've said earlier, when you fight, you must be sure that all your offensives caster bots have a line of sight with the pulled mob. Else, they won't attack and they will wipe their attack list.

Mag
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  #4  
Old 05-13-2007, 09:02 AM
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Zard
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OK, I will give it a shot. I have been using my own database, but I will make a backup just in case I need to add some of my content back in. I will let you know my progress. Thanks.

Zard
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  #5  
Old 05-14-2007, 10:34 AM
tranquiltwist
Fire Beetle
 
Join Date: Apr 2006
Posts: 28
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Magoth,

I seem to be having some serious issues getting this up and running on my server. I downloaded your beta binaries and put them in my EQEMU folder, and then ran the http://eqoffline.free.fr/README.txt steps in mySQL. everything went by fine- and then I loaded into my server only to find that "command 'bot' is not recognized."

this is my first undertaking with a server or even with mySQL.. so would it be possible for you or somebody else to write a step by step guide for dummies? It would be really appreciated, as I got super hyped when I read this.

Thank you, Mag. You've given the community something amazing!

-ttw
  #6  
Old 05-14-2007, 11:52 AM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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I don't know if you've put any effort into the linux/makefiles, but I thought I'd post for you an error I am getting compiling the source under FC4, with gcc 4.0.2:

Code:
npc.o(.text+0x9d1): In function `NPC::Process()':
/home/eqemu/build/EQEmu-EQOffline/zone/npc.cpp:563: undefined reference to `Mob::BOT_Process()'
npc.o(.text+0xa0d):/home/eqemu/build/EQEmu-EQOffline/zone/npc.cpp:565: undefined reference to `Mob::PET_Process()'
npc.o(.gnu.linkonce.r._ZTV3NPC[vtable for NPC]+0x16c): undefined reference to `NPC::Bot_AI_IdleCastCheck()'
npc.o(.gnu.linkonce.r._ZTV3NPC[vtable for NPC]+0x170): undefined reference to `NPC::Bot_AI_EngagedCastCheck()'
pets.o(.gnu.linkonce.r._ZTV3Pet[vtable for Pet]+0x16c): undefined reference to `NPC::Bot_AI_IdleCastCheck()'
pets.o(.gnu.linkonce.r._ZTV3Pet[vtable for Pet]+0x170): undefined reference to `NPC::Bot_AI_EngagedCastCheck()'
horse.o(.gnu.linkonce.r._ZTV5Horse[vtable for Horse]+0x16c): undefined reference to `NPC::Bot_AI_IdleCastCheck()'
horse.o(.gnu.linkonce.r._ZTV5Horse[vtable for Horse]+0x170): undefined reference to `NPC::Bot_AI_EngagedCastCheck()'
collect2: ld returned 1 exit status
make[1]: *** [zone] Error 1
make[1]: Leaving directory `/home/eqemu/build/EQEmu-EQOffline/zone'
make: *** [all] Error 2
I don't know enough C to read what this means, except that something appears to be missing. Like a dependency on the new .cpp file(s) maybe? If you can advise, I'd love to check this out. No hurries. My vacation is over, back to work F/T+ for me! sigh...
  #7  
Old 05-14-2007, 05:35 PM
Magoth78
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Join Date: Jun 2003
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tranquiltwist> You have to launch worlddebug.exe then zonedebug.exe

John Adams> I didn't try to compile the code under Linux but it seems that you need to add botAI.cpp and petAI.cpp to your project.

Mag
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