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  #1  
Old 05-18-2007, 01:40 AM
alfa24t
Fire Beetle
 
Join Date: Jul 2006
Posts: 17
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LE if you continue project how you plain to have correct skills and characters stats ?
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  #2  
Old 05-18-2007, 03:22 AM
bobbydole
Fire Beetle
 
Join Date: Jul 2006
Posts: 26
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this sounds fun! Add me to the list of people eagerly waiting
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  #3  
Old 05-21-2007, 10:54 PM
alfa24t
Fire Beetle
 
Join Date: Jul 2006
Posts: 17
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Any news about project status ?
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  #4  
Old 05-22-2007, 02:20 AM
Zengez
Hill Giant
 
Join Date: Nov 2004
Posts: 160
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Just a thought and I'll be honest I didn't have the time to pour over the whole thread so if this is a repeat, slap me silly... but;

I saw that you guys decided to go with EQ2 the original box edition, which makes sense, get the original areas populated first to make sure you got something to work with...

The only thing I was gonna mention though is that I remember EQ2, like every other MMO ever created, was pretty buggy on release... I don't know how much of that is client side and how much is server side, but It might be worth considering using an EQ2 original with EQ2 Desert of Ro or whatever the first expansion was called as a basis, both box installs, that way you get the patches to cover all the release crap that was messed up, but you only need to work on the original stuff and ignore the deserts of Ro expansion for everything but the client side patches

/shrug, like I said, just a thought, maybe I'm crazy!
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  #5  
Old 05-22-2007, 04:09 AM
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CrabClaw
Hill Giant
 
Join Date: Jun 2006
Location: Plane of Knowledge
Posts: 191
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I was on the IRC and LE told me he was working through the packets and updating them to get the client to work. He has to use packets from six months post release so it will take a bit of work to get the client responding again. So things may take a bit, but no problem, thats the nature of EMU dev-ing - patience is a virtue.

I do know about some of the the bugs for the pre-DoF EQ2, but I think (my assumption) we'll have deal with them for the time being until we see what we got. I will venture to guess any packet collection (at launch, for the first six months, not sure about current data) anyone has done would be helpful.
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  #6  
Old 05-27-2007, 04:24 PM
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techguy84
Discordant
 
Join Date: Apr 2007
Location: Somewhere Safe
Posts: 453
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Any status on this. LE's site went down after the hosting switch so I was just curious when it may be back up. I'm anxsious ot play, but even more to hear some news on it. Hopefully he can get it back up and get some boards on it so we can stoping beating off-topic to death overhere.
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  #7  
Old 05-28-2007, 05:48 AM
alfa24t
Fire Beetle
 
Join Date: Jul 2006
Posts: 17
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So site down = project down ? :(
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  #8  
Old 05-28-2007, 06:17 PM
bayk
Fire Beetle
 
Join Date: Jul 2006
Posts: 2
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Hey Just noticed you are starting the EQ2EMU back up I would love to help in anyway I can I and some friends run 2 WoW private servers and 1 L2 server we would love to help with EQ2EMu anyway we can. I've a EQ2 Person at heart.
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  #9  
Old 05-29-2007, 06:36 PM
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techguy84
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Location: Somewhere Safe
Posts: 453
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Quote:
Hey Just noticed you are starting the EQ2EMU back up I would love to help in anyway I can I and some friends run 2 WoW private servers and 1 L2 server we would love to help with EQ2EMu anyway we can. I've a EQ2 Person at heart.
Can you or your friends program. Thats probably what LE is in need most of. There is alot to coding the emulator though, as you have to be able to understand C, networking and its communication methods, things like that. Also database work would be helpful, like fluency in MySQL.

Packet collecting is always a big thing as without it, there wouldnt be much of a world. Its the easiest to do as it requires no knowledge but how to run a program. Sometimes SOE can monitor and find out wether your using these or not so your account may be up for termination. Its a risk, but everything is now a day.

Hope this helps out.

P.S. I should add a disclaimer to all the above, as I may be 100% wrong, but its to my knowledge that the about is true. Feel free to correct me on anything and as always, wait for LE to say something since he knows far more than any of us.
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  #10  
Old 06-01-2007, 04:15 PM
LethalEncounter
Former Administrator/Developer
 
Join Date: Jan 2005
Posts: 41
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Ahh, I didnt realize that the dns wasnt resolving. Apparently Rogean was using the old machine to host the eq2emulator domain. I'll see if I can get the subdomain pointed back at my box.

I am in the process of getting the original box set of EQ2 to login properly. I found some packet logs from a couple of months after launch that will help greatly. Even if I decide not to continue with the project I will at least leave you guys with a server that you can login with the original client. If I dont decide to stay with the project I will release the login server code as well.

As for packet logs, those will be a problem. The creator of EverDump (Acid1789) now works for SOE on EQ2 and he broke (fixed) the old method of getting the encryption key. Without the key, we cant decrypt the data and see any new data from live. Luckily if we continue with the original client we wont need any new packet logs. Unfortunately, this also means that some features may never work properly.
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