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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 05-18-2007, 03:25 AM
vales
Discordant
 
Join Date: May 2006
Posts: 458
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If this is the same CHA we're talking about, does it affect gameplay yet? It's been a while since I've last played, so I haven't noticed anything and I can't test it due to the lack of a server to play on.

I can understand about the buffers probably being a timing thing, but what I really want to know if CHA has been implemented the way it should. Back when I played, I didn't notice a diffrence in merchant price with a higher CHA.

CHA has a lot of functionality as well. Not only do you get better prices from merchants, but for Enchanters, your charm/mez line lasts longer and has a better chance to land. And also, a low CHA for Necros and SKs give the fear line of spells a better chance of landing and taking the full duration.

I don't think it woud be a huge undertaking to code, but what do I know. Maybe KLS can implement something. *nudge nudge*
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  #2  
Old 05-18-2007, 03:36 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
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no actuly i was referign to OTHER CHA =)

There are 0 CHA modifiers used in some spells.
I am not sure what spacer role they play and why - cuase soem times they present and sometimes they not.
For exmaple some buffs have 4 separate effecst wihotu any "spacers", while Yaulp has only 2 effects YET 4x CHA=0 modifiers in betwen

On Stacking - thanks - thats makes things a bit more clear, but few things still not clear.
I remeber most DoT never stacked, yet i can't seem to find stack checkers on them.

And once again- thats Duration Type thing is bothering me - ist not beeing constant. Perhaps it represnts power of the buff when you trying to dispell?
But then i found some high end spells can have duration type of 1.. so its still puzzling.
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  #3  
Old 05-18-2007, 07:44 PM
uncommon
Sarnak
 
Join Date: Feb 2002
Posts: 52
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Found a few variation of duration formula that i used.
11, for exemple, will make a discipline cost x endurance/second.
2 will make a discpline cost x endurance and that's all.

Think it's used for that kind of thing.

For spells, i don't really know, buffs for exemple will use the duration formula 3, cleric hots 4, some shm hots 10 etc... Best way to know what it really does is to change them and test in game really.

About CHA again, i made a bunch of custom spells to test a few things and never used any CHA "spacer", everything worked as expected.
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