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  #1  
Old 05-26-2007, 09:38 AM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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the Loot tables now working- great job =)

(thought NPC still refuse to wield their weapons even when set to equip =(


tables your asked for

spawngroup:
id
name
spawn_limit


spawnentry:
spawngroupID
npcID
chance


spawn2:
ID
spawngroupID
zone
x
y
z
heading
respawntime
variance
pathgrid
timeleft
_condition
cond_value
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  #2  
Old 05-26-2007, 11:38 AM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,474
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Re-coded the save routine for spawneditor as well. That should work as well.

Item editor runs at 1280x1024 - because there's so much on the page, it had to be large to fit. There's no taskicon for some unknown reason to me. I use windows API DLL's to do the overlays. I'll look into a minimize button

So I hope the programs will work for you. I did a spawning tutorial on my site that uses both in game spawning techniques and my spawneditor in tandem.

GeorgeS


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http://www.georgestools.chrsschb.com//
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  #3  
Old 05-27-2007, 10:16 AM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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spawn editor seem to work fine, it saves data and does not crash.

The problem that it remains as running process after you exit it remain however.

Oh yeah just noticed that Quest Editor also does not have a task bar icon (working fine otherwise)
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  #4  
Old 05-28-2007, 04:44 AM
GeorgeS
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Location: California
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Ok, spawneditor should no longer be a TSR (terminate and stay)

Does anyone have any ideas or needs for a new tool ?

GeorgeS
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Toolshop is open for business


http://www.georgestools.chrsschb.com//
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  #5  
Old 05-28-2007, 05:05 AM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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i am always willing to load good programmer with work =)

would you consider making it a separate small char editor which will handle class, race, and whats more important deity, stats, AAs, skills etc



or on tradeskill editor:

mayby add a search so it don't load entire db every time
-put both recipe list and component detail onto same page

can't realy think about anything else right now - it seems that prety much everyhting is howered short of things that evil client has hard coded
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  #6  
Old 05-29-2007, 04:42 AM
Vulok
Fire Beetle
 
Join Date: Mar 2005
Posts: 24
Question

Just curious, how does one activate the item effects. I am using the newest EQitems and everything works great so far, except.

Item Charges : 0 (Activation unknown)
Worn Effect : Also is down

Looked over these posts and the forums sorry if I missed it.

Thanks again,
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  #7  
Old 05-31-2007, 11:28 AM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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another idea for you George, add material and color tint editing for your item editor =)

would be a great help at design time
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