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  #1  
Old 05-28-2007, 04:44 AM
GeorgeS
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Ok, spawneditor should no longer be a TSR (terminate and stay)

Does anyone have any ideas or needs for a new tool ?

GeorgeS
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  #2  
Old 05-28-2007, 05:05 AM
ChaosSlayer
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i am always willing to load good programmer with work =)

would you consider making it a separate small char editor which will handle class, race, and whats more important deity, stats, AAs, skills etc



or on tradeskill editor:

mayby add a search so it don't load entire db every time
-put both recipe list and component detail onto same page

can't realy think about anything else right now - it seems that prety much everyhting is howered short of things that evil client has hard coded
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  #3  
Old 05-29-2007, 04:42 AM
Vulok
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Join Date: Mar 2005
Posts: 24
Question

Just curious, how does one activate the item effects. I am using the newest EQitems and everything works great so far, except.

Item Charges : 0 (Activation unknown)
Worn Effect : Also is down

Looked over these posts and the forums sorry if I missed it.

Thanks again,
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  #4  
Old 05-31-2007, 11:28 AM
ChaosSlayer
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another idea for you George, add material and color tint editing for your item editor =)

would be a great help at design time
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  #5  
Old 05-31-2007, 04:26 PM
GeorgeS
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I never messed with color/materials - how does it work?

If it's simple enough, I'll add it in


..regarding item charges et.al, I am not sure myself even how to get those to work either...

GeorgeS
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  #6  
Old 05-31-2007, 04:38 PM
ChaosSlayer
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the material part should be rather simple
the material simply goes from 1 to 16 and indicates difffirent apperances
this is so easy anyone could do this via advance options - just a number into material field.

the numbers are:

0=No Graphic
1=Leather
2=Chain Mail
3=Plate
4=Monk Armor
10=Robe1
11=Robe2
12=Robe3
13=Robe4
14=Robe5
15=Robe6
16=Robe7

(you can view this textures in game by setting mob to one of the player races and asigning it #texture 1 to 16)

so basicly just add extra to tem editing window where i could click select one of the types. idealy would be if it could also show in game apperance, but that you will prabaobly need to get few screenshots from in game.


Color part is esentialy a long digit number - what i am proposing is adding a color window (like in game you had for paiting your armor) where user could select combos of RBG and your program converts this to a single number as used by item DB (for exmaple look up numbers for Bronze BP and Fine Steel one for comparacen)

unfortunately i have no idea how RBG combo converts into that single number =)
in a worst case scenario just allow to pick like 10-15 basic colors - numbers for these can be tracked by examinign items which are well known in game for havign special tint (bronze - orange, Ivy - green, mihrtil- light blue etc)

Last edited by ChaosSlayer; 06-01-2007 at 12:41 AM..
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  #7  
Old 06-01-2007, 02:28 AM
mamba666
Sarnak
 
Join Date: Apr 2003
Posts: 41
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For the color decimal number,
I think the RGB is in hex that you have to convert to a decimal number like $ff ff ff

where red is 00-ff green 00-ff blue 00-ff which gives you 0-255 for red 0-255 for green 0-255 for blue

so all red would be "ff 00 00" converts to decimal value 16711680

all blue would be "00 00 ff" equals decimal value 255
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