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  #1  
Old 05-30-2007, 08:25 AM
EmanonCow
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Join Date: Aug 2006
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Why attempt to not use the routines/math that EQEmu uses to determine player damage?
  #2  
Old 05-30-2007, 10:30 PM
Magoth78
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Because it's too complicated. A player uses skill, item stats(+dmg), AAs, etc.. for his dmg calculation. I can't set it for a bot...
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Old 06-02-2007, 01:40 PM
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Zard
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Join Date: Nov 2005
Posts: 62
Default a bug perhaps

More detailed discovery & troubleshooting at this recent thread...
http://www.eqemulator.net/forums/sho...476#post133476
In a nutshell, when I use these files to play the bot version, the NPC mobs will not cast buffs on themselves when a zone loads up as they should. At least this is happening for me. I can't believe I did not notice this sooner, perhaps it was because I switched to PEQ's database and expected some differences. If I use the regular world and zone start up files the NPC's act as normal. Let me know if you think it is a bug or my sneoobidness

At the moment, I will stick with bots lol....I would rather play with a group on the solo server with no internet access.
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  #4  
Old 06-06-2007, 05:40 AM
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Zard
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Join Date: Nov 2005
Posts: 62
Default Can anyone else confirm

Can anyone else confirm if this is happening on thier servers?

Thanks,
Zard
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