Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

Reply
 
Thread Tools Display Modes
  #1  
Old 05-31-2007, 09:32 AM
Wizardanim
Sarnak
 
Join Date: Jul 2005
Location: Super Top Secret
Posts: 64
Default More time~

Finally got a chance to continue this... brother is finishing textures for the dino, but still looking for other variations if anyones interested.

Working on a fay drake model ~



Legs/arms/wings/teeth/claws/textures an' some muscles tonight ^^
Reply With Quote
  #2  
Old 05-31-2007, 06:10 PM
Wizardanim
Sarnak
 
Join Date: Jul 2005
Location: Super Top Secret
Posts: 64
Default Fay model finnished

So I was able to get the fay creature done (next starting on custom mobs) or possibly... bears /shrug.



Once i get him textured, im going to attach the wings and such... so ignore that...

Will post more models as i can, but will hold off on posting texture maps for now. If anyone is interested in texturing a mob, just send me a PM and ill send you the maps.

Going to love to see these guys in action.

~Wiz
Reply With Quote
  #3  
Old 05-31-2007, 09:04 PM
Wizardanim
Sarnak
 
Join Date: Jul 2005
Location: Super Top Secret
Posts: 64
Default Drake Render

Well heres a render of the drake with first textures on him...





- Going to go over them later with higher detail if I am able... the are at 512k right now, which isnt really high reso.

Gotta figure out a simple way to rig him and then presto !

=P ~Wiz
Reply With Quote
  #4  
Old 06-01-2007, 02:26 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

Nice, I can see it looking like an EQ NPC already - with that eq style.

When I do UV texturing, my workflow goes like this -

I create textures for various body parts and fit them onto the models within Truespace 7.5. If it does not fit right, I remake the texture in PSP.

Things like eyes I hand draw and paste onto the model, but the model needs a quad shaped like an eye, which I model in.

Good work

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #5  
Old 06-01-2007, 03:29 AM
EmanonCow
Sarnak
 
Join Date: Aug 2006
Posts: 35
Default

Without the limbs, that could make a nasty underwater beasty.
Reply With Quote
  #6  
Old 06-02-2007, 08:29 PM
Wizardanim
Sarnak
 
Join Date: Jul 2005
Location: Super Top Secret
Posts: 64
Default done!

starting on new creatures since I finally was able to figure out anim8tor and get this guy rigged...



~Wiz
Reply With Quote
  #7  
Old 06-04-2007, 08:21 AM
Wizardanim
Sarnak
 
Join Date: Jul 2005
Location: Super Top Secret
Posts: 64
Default Ogreman/sandman

Had some time this afternoon... threw this guy together.




Will add feet/hands detail later.

Right now hes 1100 tri's

~Wiz
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:51 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3