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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 06-07-2007, 09:37 AM
Goggin
Fire Beetle
 
Join Date: Jun 2007
Posts: 2
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First of all I'm sort of a newb, so this probably doesnt mean anything...

But I noticed after I deleted my client data (as described above) and tried to log in, it gives me a VERY brief error message before crashing. The only reason I was able to see it is by doing a print screen:

"Sorry %3, you already have the maximum number of active tasks"

Any ideas?

*P.S. Almost positive that this has something to do with me deleting the wrong file, but I thought I'd post it anyway just in case. Going to reinstall EQ and see if I get the same thing.

Last edited by Goggin; 06-07-2007 at 05:39 PM..
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  #2  
Old 06-07-2007, 11:44 AM
Vastlee
Fire Beetle
 
Join Date: Aug 2006
Posts: 15
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Uggh... and it begins. As I mentioned before in this thread please do not post if your symptoms do not match the original post 100%. Already the other crash type posts are starting.

Are there any devs that happen to be reading this thread? I'd very much like to hear their input on the survey packets being sent theory.
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  #3  
Old 06-07-2007, 01:37 PM
Dralanna
Sarnak
 
Join Date: Jan 2006
Posts: 49
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I'm guessing that people are having luck with the speed test trick because it uses a lot of bandwidth and is probably delaying the survey packet long enough for you to login.

Did anyone trying this also do a packet capture?
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  #4  
Old 06-07-2007, 02:49 PM
Ashurek
Fire Beetle
 
Join Date: Jun 2004
Posts: 2
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i cannot belive that speed test worked for me... had about 20 SSSE, and then tried with speed test, and worked at first shot, you need only to log just when test is runing.

... Its fairly a solution, but worth a try when you need more ... more ... more ... more ... you know :O

I think packet collecting isnt useful enough on this problem... as you can't packet collect the loggin server itself, and no idea if it is possible.

maybe the ISP... dunno.
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  #5  
Old 06-07-2007, 03:15 PM
Dralanna
Sarnak
 
Join Date: Jan 2006
Posts: 49
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Quote:
as you can't packet collect the loggin server itself
I'm not sure what you mean by this... packet collecting what the login server is sending is how this problem was diagnosed in the first place (see the first post in the thread)
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  #6  
Old 06-07-2007, 03:57 PM
Ashurek
Fire Beetle
 
Join Date: Jun 2004
Posts: 2
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i already did, but if it isnt posible finding the corrupt opcode by using this packet collector, then maybe isnt a tracing error, SSSE came up after loggin moved... host maybe corrupt... no idea...

im a fool in all of this, the post you queued was intended for letting know that speed test works, the next text i added was just a think... someting from a person that has not much knowledge with how trackers/hosts work, but lived long time with the monitor on my nose ^^ and breathing eqemu...

Sry my interruption... please devs, programmers, You Rock !! its time to destroy that SSSE !!

you are our last hope ...
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  #7  
Old 06-14-2007, 12:33 PM
sonicintuition
Hill Giant
 
Join Date: Jan 2005
Posts: 124
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Does this so called survey packet refer to that pop up in the character select screen from sony asking if they can gather anonymous data? If it is, I may have a fix..

Once in game, hit alt-o for options and look where it says "Allow sysinfo send" and turn that on. Let me know if that works.

If this is not what the survey packet is, than I'm not sure I've ever seen it before while logging in....

Regards,
Sonic

Last edited by sonicintuition; 06-14-2007 at 08:46 PM..
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