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  #1  
Old 06-12-2007, 01:27 AM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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So collecting isn't as simple as turning on a linux box with tcpdump, eh? heh! I look forward to a 'safe' way to suck data, and with a handful of mid-bie chars, I will definitely help collect any of the zones I can enter.
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  #2  
Old 06-12-2007, 08:11 AM
LethalEncounter
Former Administrator/Developer
 
Join Date: Jan 2005
Posts: 41
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Quote:
Originally Posted by John Adams
So collecting isn't as simple as turning on a linux box with tcpdump, eh? heh! I look forward to a 'safe' way to suck data, and with a handful of mid-bie chars, I will definitely help collect any of the zones I can enter.
Yah, it would be that simple if you knew the encryption key. Once you have the key from the start, you can decrypt the entire stream.
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  #3  
Old 06-12-2007, 09:48 AM
Kayot
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Join Date: Sep 2006
Location: Subsection 185.D354 C.12
Posts: 346
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Shame we can't ask that traitor for the new key.
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  #4  
Old 06-13-2007, 09:31 AM
CrabClaw's Avatar
CrabClaw
Hill Giant
 
Join Date: Jun 2006
Location: Plane of Knowledge
Posts: 191
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From Live?

Wow nice news
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  #5  
Old 07-01-2007, 06:25 PM
Skarrde
Fire Beetle
 
Join Date: Jul 2007
Location: a nice cozy hole
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wow. first post here, but this sounds great i used to play eq2 and loved it, but eventualy paying the money each week got annoying. cant wait till this is up and runnin
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  #6  
Old 07-01-2007, 10:48 PM
Skarrde
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Join Date: Jul 2007
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oops. meant every month. every week and i never woulda picked up the box >.<
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  #7  
Old 07-02-2007, 01:57 AM
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CrabClaw
Hill Giant
 
Join Date: Jun 2006
Location: Plane of Knowledge
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I loved EQ2, it they had managed to keep some of the charm of the original and it felt epic to play. The Freepost vs. Qeynos setup was awesome.

The only problem I had is when they kept changing the rules (also limiting it to a measly 6 characters per account :P) and simplified things that made the game what it was. I don't mind they added AAs, made tradeskilling a bit easier and such, but it felt like every fourth patch or so they would re-balance the whole world and change up the difficulty of the monsters and class abilities. It drove you nuts after a while.

I think the worst thing they did was release the Splitpaw pay-per add-on - it literally sucked all the players away from grouping form level 20-45 to soloing in some instance somewhere. I thought it was funny even the dev's admitted their own guild members would be unavailable for doing content and such because they were off grinding great loot, money, and XPs all alone.

(The nerf bat swang heavy a couple patches later. But the damage was done.)

I do feel the x-pacs began to spread the players out too much as well, and invalidated the tiered-raids and tradeskilled gear. I feel the Vanilla Coke EQ2 was the 'good times' of the game.
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