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  #1  
Old 06-19-2007, 11:04 AM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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did more tetsing on assist

i discovered that ever single newbee mob in well tested and tried zones assists! Thsi includes new rats and snakes in Qeynos - this defnetely wasnt like this on life, so i STRONLY belive that faction behavior assigment for OWN faction don't work!

npc of same primary faction will ALWAYS assist each other even is set to ignore or attack. This seems to me like a bug on emulator coding part.

the ONLY mobs who do not assist each other are those are on primary faction 0 (undefined) - such as city rodents. But faction 0 mobs cannot be set to be killed by newby guards.


On green aggro - still cannot find any reason which causes some npcs to agro
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  #2  
Old 06-22-2007, 07:08 PM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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ok this is geting ridculus!

I have taken a definite NON agro mob (a KOS lev 15 plague rat who is NOT agroing when you lev 50) made a copy of it and remade all my 'agro' gnolls..

Load the servers- everythign is workign fine- none of new green mosb agroing...

this was YESTERDAY...

TODAY- everythign is back how it was!!! all stupid lev 1 gnolls aggroing again on me at lev 50!!!

does anyone knows whats going on???
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  #3  
Old 06-23-2007, 01:39 AM
RangerDown
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Join Date: Mar 2004
Posts: 1,066
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Check the mob's intelligence (INT) and raise it up a little. Beyond a certain threshold, the mob is considered stupid enough to attack anything, even players way above its level. That's great for skeletons and the like which will aggro at any level, but not so good for the other mobs.

Primary faction should not determine assist behavior. Assist behavior should require an entry in npc_faction_entries with an npc_value set to >=1. If it is not behaving that way, then it's a bug and should be corrected.
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<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.

Last edited by RangerDown; 06-23-2007 at 09:42 AM..
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  #4  
Old 06-23-2007, 03:40 AM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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dang! so thats how it works!
this is so logical, but i so get used to that mobs so little affected by the stats, I would never thought of that!.

Now I understand why all my low level mobs agro, and high levels do not - they have higher INT, break point occurs somewhere around lev 12.

thank you! you saved my day =)


as far as assist goes- its defenetly broken - I have it set to 0 and even -1, and mobs still assist automaticly if ist their own faction
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