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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 06-20-2007, 03:29 AM
sfisque
Hill Giant
 
Join Date: Oct 2006
Posts: 248
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oh man, i had a chuckle at this. i know its a serious matter... but...

to think that eqemu has been having issues because "of its success", is mildly amusing in a good way. to think that we have reached a point where we have too many servers for the client to handle is a good thing, in some respect.

on a serious footing, lets hope the LS devs can find a way around this issue, or in the worse case, we can always segment LS services between a "full time" LS and a "hobbyist" LS or something comparable/acceptable.

== sfisque
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  #2  
Old 06-20-2007, 05:57 AM
Budaworm
Fire Beetle
 
Join Date: Oct 2003
Posts: 20
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Well its not the number of servers on the list or well at least not a static number. I've seen the list go up to 42 servers today so that leaves me wondering what the problem is. Its odd though because last night when I would load my server I would crash every time at server list because there was always 40 servers listed. So I could'nt test to see if I wouldn't crash with less then 40 servers. But for some reason now I can see more then 40 servers and I'm no longer crashing with my server loaded. So I'm thinking maybe there must be something else going on.

Its easy to replicate if you run a server, in that once you start getting non stop game crashes you can try shutting down your server and then logging in and see if you crash. If you don't crash that leads me to believe it has something to do with the number of servers or something related to that.
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  #3  
Old 06-20-2007, 09:18 AM
sfisque
Hill Giant
 
Join Date: Oct 2006
Posts: 248
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is it possible that servers with names that contain "questionable" characters, like hi-bit ascii or similar could be the culprit? since the majority of servers come and go, this would be a possible source of "intermittent" connectivity issues.

== sfisque
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  #4  
Old 06-20-2007, 10:55 AM
Darkonig
Hill Giant
 
Join Date: Dec 2006
Posts: 102
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Quote:
is it possible that servers with names that contain "questionable" characters, like hi-bit ascii or similar could be the culprit?
That would not explain why 2 different accounts logging in at the same time from the same computer to play on the same server one crashes, one gets in.
And the fact that when packet sniffing a crashing account the packet sniffs between a successful login and a crashed login differ by only one packet, a survey packet that is only 191 bytes long sent by the server at the end of the crashed attempt.

While it is conceivable that there may be more than one cause of crashing, if it were server names in the list then I would expect everyone to crash, not just a few at random.
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  #5  
Old 06-21-2007, 05:38 AM
Vast
Fire Beetle
 
Join Date: Aug 2006
Posts: 24
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Darkonig is 100% correct. Accounts that are immune are so because something has been turned on/off for that account on the login server side. This has nothing to do with the number of servers or names of the servers. Again, I ask anyone who is not having the exact same symptoms as the original poster to please not post. If the devs never look at this thread, and then they do and there are 400 different people talking about the many many various things that can cause an eqgame.exe crash they will ignore it as with the other threads.
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  #6  
Old 06-21-2007, 10:09 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by Vast View Post
Darkonig is 100% correct. Accounts that are immune are so because something has been turned on/off for that account on the login server side. This has nothing to do with the number of servers or names of the servers. Again, I ask anyone who is not having the exact same symptoms as the original poster to please not post. If the devs never look at this thread, and then they do and there are 400 different people talking about the many many various things that can cause an eqgame.exe crash they will ignore it as with the other threads.
This is a General Support Forum - Members can post here on related matters, and the mods/members try and help out. If you think you have a bug to report, then you should do so in the the related forum. In fact, some of the Devs only read the Bug-Report forums.
EqEmu is still in Alpha and the source gets changed all the time. There are a whole lot of reasons and possibilitys for your client not to work properly, including .exe crashes. I can't remember how many times I thought I found a bug, only to realize it was something I had wrong on my side.
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  #7  
Old 06-21-2007, 12:28 PM
Dralanna
Sarnak
 
Join Date: Jan 2006
Posts: 49
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With all due respect, Angelox.... I am convinced this is a bug with the login server. I have several accounts, when I captured packets every single one got the packet listed in the first post at one time or another. When I got that packet, I crashed. When I didn't get that packet I didn't crash. When the survey finally popped up on 3 of my accounts and I answered correctly those 3 accounts never got that packet again, and subsequently have not once crashed at the server select screen. Now, to rule out the possibility of a client or computer issue, I've logged my accounts (both the bugged and the unbugged) on using multiple machines, OSs, Connection types.... anything I could change and consistently the bugged accounts stayed bugged and the unbugged accounts stayed unbugged.
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