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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 06-29-2007, 02:08 AM
GeorgeS
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I was not aware there was a spell schema online.. I was pondering wether to make a editor, but others have started, so I will just see what comes out of their progress.

GeorgeS
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  #2  
Old 06-29-2007, 07:08 AM
BrainiacVince
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Join Date: Apr 2007
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I think the biggest thing I want to accomplish with my editor is having the schema as correct as I can, then posting that up on the wiki. Having some documentation for the spells file will be nice.
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  #3  
Old 06-29-2007, 07:39 AM
John Adams
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Quote:
Originally Posted by GeorgeS View Post
I was not aware there was a spell schema online.. I was pondering wether to make a editor, but others have started, so I will just see what comes out of their progress.

GeorgeS
The only spell schema I am aware of is what comes with the web based PEQ Editor site.
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  #4  
Old 08-13-2007, 01:54 PM
GeorgeS
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Actually what Kayot mentioned about splitting the long spell string later is an excellent idea. The memory to hold the entire spells list is huge. I will remember that when (if) I begin to code one myself.

Regarding the sorting, I would use a simple bubble sort or something similar.

But the biggest issue is decoding the spell array ---

GeorgeS
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  #5  
Old 08-14-2007, 03:39 AM
Runeblade
Sarnak
 
Join Date: Dec 2005
Posts: 46
Default spell editing

Is there currently a way where u can make your own custom particle effects and import them to use with about any spell? Or i was thinking find a partice effect and swap it with one you made and have it the same name. If it doesnt work just replace the file with the old one?
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  #6  
Old 12-08-2007, 03:46 PM
BrainiacVince
Fire Beetle
 
Join Date: Apr 2007
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Hey all. Sorry for my complete lack of updates on this project. I've been swamped with college all semester and haven't even had time to play, let alone code. However, I have good news. I'm taking a database projects class next semester and the professor has already approved me working on this editor for my project. It's pretty nice to get college credit for working (and playing) on the Emu. =P Classes start around January 15th, and updates will be posted far more regularly. For what it's worth, I think he is going to have me code the program using AJAX (if memory serves). I'd be happy to post source code for the editor as well, so improvements can be made by those better versed in the language.

Also, I again ask for more suggestions as to layout, content, or usage. What are people looking for in a spell editor? I have a good idea of what I want, but since this is a major coding project, I'd also like other people to find it useful and easy to use.
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  #7  
Old 12-10-2007, 07:08 AM
AndMetal
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Join Date: Mar 2007
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Fyi, I started a Wiki page a few months back that has some info about the structure of the spells_us.txt file here. The OpenSpell.xml file from OpenSpell sheds a lot of light as to what fields mean what, even though it is a little out of date. I just did a little cleaning up on it to make it a little easier to read. I would encourage you to contribute any additional findings, so that way we (as a community) don't have to keep reinventing the wheel

I was personally working on a PHP-based spell viewer/possible editor, but because it involves so much, I put it on the back burner. I did however create a PHP script to parse the spells_us.txt file, and insert it into a database table. This at least allows me to get some of the more basic information from the database, like the spell name. The only downside is it required quite a bit of memory to do (somewhere between 128 & 256 MB of memory for the 4.55 MB file) and about 3-5 minutes. Then again, this was also on a pretty low-end server
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  #8  
Old 12-10-2007, 07:32 AM
soulshot
Hill Giant
 
Join Date: Jun 2006
Posts: 142
Default Spell editor suggestions

I would like to be able to do the following with a spell editor :

-Really just a nice easy to use filter system for finding and editing entire spell lines per class.

-I'm not completely sure how it is currently set up but what if I want clerics to have a 10 percent decreased casting time and mana cost for healing and buff spells.

-Be able to search and sort spells by class and type of spell. (beneficial, detrimental, etc.)

-Increase or decrease mana cost, damage, duration by "class". (just an expanded wish of #2)
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